Greetings,
as you all know, there is a 10,5mb map size limit, which means we can not really import many Assets (like 10 models)
this renders any plans for total conversions or any big non scifi projects impossible.
The only chance of working around that limit is creating a custom .sc2assets file, but Blizzard would propably ban you for that.
The best way would be a custom .exe containing additional files, like in wc3. Does anyone know if this is possible in sc2 or will I just get myself banned if I try to do a big mod ?
I've heard people store their files in a mod, then have their primary map require that mod to run, so the mod downloads automatically with the map when people try and play it on battle.net. Blizzard claimed they'd be raising the map limits again at blizzcon though, so you could just wait until then if you don't want to use a mod file.
If you made a custom mod, with a custom launcher then you also have to go the full way.
Private battle net, and EVERY player needs to have your custom launcher (or files) and log into your private net.
Because publishing is handled by battle.net. So if you want to add more stuff into the map, you'll have to change battle.net.
And if you want to integrate new assets into the files then you still would require every player to have these custom files. This might (might) actually work right now, because they don't seem to have their warden up and running. As soon as the warden runs you'll probably get yourself kicked or maybe even banned for trying such a thing.
If you want to make entirely new asset files you'd also have to reverse-engineer the game to accept and load these files - which will get you banned too.
But they said on BlizzCon that they're discussing this limit, and that they themselves aren't really happy about it.
Use multiple mod files if you need to use custom assests, it's the only workaround so far. And tbh, probably one of the best ways, as it splits things up, meaning your less likely to break something else when you change something.
Has anyone tested this? My mod has models in it, but it seemed like I needed to import them into maps as well. Perhaps that was a different bug and I am mistaken (would be nice!), but can I use multiple mods with 10mb of models as dependencies?
Greetings, as you all know, there is a 10,5mb map size limit, which means we can not really import many Assets (like 10 models) this renders any plans for total conversions or any big non scifi projects impossible. The only chance of working around that limit is creating a custom .sc2assets file, but Blizzard would propably ban you for that. The best way would be a custom .exe containing additional files, like in wc3. Does anyone know if this is possible in sc2 or will I just get myself banned if I try to do a big mod ?
@SupGuys: Go
I've heard people store their files in a mod, then have their primary map require that mod to run, so the mod downloads automatically with the map when people try and play it on battle.net. Blizzard claimed they'd be raising the map limits again at blizzcon though, so you could just wait until then if you don't want to use a mod file.
If you made a custom mod, with a custom launcher then you also have to go the full way.
Private battle net, and EVERY player needs to have your custom launcher (or files) and log into your private net.
Because publishing is handled by battle.net. So if you want to add more stuff into the map, you'll have to change battle.net.
And if you want to integrate new assets into the files then you still would require every player to have these custom files. This might (might) actually work right now, because they don't seem to have their warden up and running. As soon as the warden runs you'll probably get yourself kicked or maybe even banned for trying such a thing.
If you want to make entirely new asset files you'd also have to reverse-engineer the game to accept and load these files - which will get you banned too.
But they said on BlizzCon that they're discussing this limit, and that they themselves aren't really happy about it.
Use multiple mod files if you need to use custom assests, it's the only workaround so far. And tbh, probably one of the best ways, as it splits things up, meaning your less likely to break something else when you change something.
Has anyone tested this? My mod has models in it, but it seemed like I needed to import them into maps as well. Perhaps that was a different bug and I am mistaken (would be nice!), but can I use multiple mods with 10mb of models as dependencies?
Can I make my map size smaller?
I really think I have several models uploaded more than once.. im up at 27mb the limit is 21.
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