You do have about 0.5 to 1 second delay with WASD movement (or any key control) it seems.
When I'm testing my FPS online it's.. unpleasant but still playable.
You do have about 0.5 to 1 second delay with WASD movement (or any key control) it seems.
When I'm testing my FPS online it's.. unpleasant but still playable.
It was much worse in WC3.
I am guessing that is with some trigger optimization as in all key down actions in one trigger and all key up actions in another? Or does that have no effect at all on the delay?
I do not understand this at all. Hotkeys during SC2 matches work instantly. Is there some difference between the way a hotkey works and the way a "player pushed X key down" trigger works?
Well, there seems to be.
I guess it's different because SC2 has to start sending information about ALL button press and release actions. It seems inefficient to me, but.. well, I'm not programmer.
Well I know WoW handles all keypresses client side, then the server checks to see if they are plausible. Doubt that'd ever be possible in SC2 without some major overhaul in how the game works. I do have every bit of faith in Blizzard to find a solution though, and I'm a pretty pessimistic person!
Maybe you could convert hotkeys to a sort of key down event for WASD movement (is it possible to select a unit when hide UI is turned on?) and then only use a conventional trigger for the key up event.
I heard it's pretty bad. Can you tell me what were the usual results in playing WASD games?
PS: Games are hosted in dedicated servers right? So the host's connection isn't really required for a smooth game for other players right?
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
You do have about 0.5 to 1 second delay with WASD movement (or any key control) it seems.
When I'm testing my FPS online it's.. unpleasant but still playable.
It was much worse in WC3.
I am guessing that is with some trigger optimization as in all key down actions in one trigger and all key up actions in another? Or does that have no effect at all on the delay?
I do not understand this at all. Hotkeys during SC2 matches work instantly. Is there some difference between the way a hotkey works and the way a "player pushed X key down" trigger works?
@Twinmold20: Go
I was doing that from the beginning on. That way I got my 0.5 to 1 second delay. But I don't think there's much of a change
I can't be sure, though.
@Eiviyn: Go
Well, there seems to be.
I guess it's different because SC2 has to start sending information about ALL button press and release actions. It seems inefficient to me, but.. well, I'm not programmer.
Well I know WoW handles all keypresses client side, then the server checks to see if they are plausible. Doubt that'd ever be possible in SC2 without some major overhaul in how the game works. I do have every bit of faith in Blizzard to find a solution though, and I'm a pretty pessimistic person!
Maybe you could convert hotkeys to a sort of key down event for WASD movement (is it possible to select a unit when hide UI is turned on?) and then only use a conventional trigger for the key up event.
http://en.wikipedia.org/wiki/Client-side_prediction
SC2 doesn't do this. For that reason, multiplayer input is ALWAYS going to be laggy. There is simply no way around it.