Now, the good news is, it would work... if the only way to remove a Zergling from play was to kill it. But unfortunately, that's not the case. There's an ability that takes every unit in the center, so the Zergling limit will stay at 200, but it's actually at 149 or something.
You could count all units of type Zergling of player X before spawning new units in the "Zergling Spawn" trigger. Then the "Zling killed" trigger wouldn't be needed.
So here are my triggers:
Spawns:
Of course, this is duplicated for 8 players.
Limit:
It continues down to player 8
Now, the good news is, it would work... if the only way to remove a Zergling from play was to kill it. But unfortunately, that's not the case. There's an ability that takes every unit in the center, so the Zergling limit will stay at 200, but it's actually at 149 or something.
What can I do to improve this?
Resolved:
You could count all units of type Zergling of player X before spawning new units in the "Zergling Spawn" trigger. Then the "Zling killed" trigger wouldn't be needed.
@s3rius: Go
And... how would I accomplish this?
Pick all units in region matching. (just search for sth like 'units matching' and thou shall find)
I got it. Changed the Integers to Unit Groups, removed the "killed" trigger, and changed the "spawn" trigger to this:
Thanks for the help.