I have a monorail track piece that I've turned into a unit (a structure) and I've checked the flag "Ignore Terrain Height" so that they will always stay connected (ie a bump in the terrain won't have one part of the track higher than the other).
It looks perfectly fine in the editor, but in the game the track is above ground as if the flag weren't turned on. Is there something else I need to take into account here?
The ignore terrain height flag is bugged, I just hope the devs know about it or someone posts on the blizz forums because I can not.
When you set the flag to on it does absolutely nothing.
When the unit moves at all, ignore terrain height will take effect and the unit will go underground.
If you move the unit with triggers (Move unit Instantly..) the unit's height will reset to 0 (or default).
I developed a physics system that I was going to use for a map, but I noticed that I can't make units smoothly go over cliffs because cliff edges would push them up and down rapidly. So the only way to make a ground unit smoothly go over a cliff would be to make it ignore the terrain. Unfortunately... like I said, moving a unit with the flag set to on resets the unit's height.
Until it's fixed, you could try making a unit instead of a structure, set the flag to on and order the unit to move slightly.
Good luck.
I have a monorail track piece that I've turned into a unit (a structure) and I've checked the flag "Ignore Terrain Height" so that they will always stay connected (ie a bump in the terrain won't have one part of the track higher than the other).
It looks perfectly fine in the editor, but in the game the track is above ground as if the flag weren't turned on. Is there something else I need to take into account here?
Anybody? This is the only problem I have left before I can call this part of the map done.
EDIT: OH and I'd like to add this only happens when the track piece is below or partially below ground. The track pieces won't go down, just up.
The ignore terrain height flag is bugged, I just hope the devs know about it or someone posts on the blizz forums because I can not.
When you set the flag to on it does absolutely nothing.
When the unit moves at all, ignore terrain height will take effect and the unit will go underground.
If you move the unit with triggers (Move unit Instantly..) the unit's height will reset to 0 (or default).
I developed a physics system that I was going to use for a map, but I noticed that I can't make units smoothly go over cliffs because cliff edges would push them up and down rapidly. So the only way to make a ground unit smoothly go over a cliff would be to make it ignore the terrain. Unfortunately... like I said, moving a unit with the flag set to on resets the unit's height.
Until it's fixed, you could try making a unit instead of a structure, set the flag to on and order the unit to move slightly.
Good luck.
It can't move at all. It's monorail track, so it has to line up perfectly.