It's about the validator text failure result. Anyone know how to change the message displayed?
Everytime I try to change it for, lets say, "Requires Structure", when I press enter, it is automatically replaced to OKPlaceHolder, and ingame it just displays "ERROR".
I've been looking everywhere, including text editor, but I have no idea how to change this message. Anyone know?
That field is not a text field, it's a reference to an error object.
Functionality to add new errors seems to be missing from the editor right now, although there is an "Errors" field under actors that might be worth investigating. Anyway open up the Text module, set it to show from all sources, sort by ID and scroll down and find ones that begin with "e_cmd". Those are errors you can use, minus the "e_cmd" part. For example "e_cmdMustTargetStructures" means you can use "MustTargetStructures" and that error will show up.
I tried it, but, it doesn't matter what I type in the failure field, it is always replaced to OKPlaceHolder, even if I type the default value.
Guess its a bug, I'll wait till July 5 for next patch :P
Ty anyway
It's not a bug. It's replaced with OKPlaceholder because you aren't entering a valid value. A patch isn't going to magically fix something you're doing wrong, although it may add the ability to add new error messages to the editor.
But it displays this message even when I type the default value.
I tried a lot of different value ID from text editors, with and without "e_cmd", other ID types, even the default value, and it is always replaced to OKPlaceHolder.
What would you suggest me to type? :\
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It's about the validator text failure result. Anyone know how to change the message displayed?
Everytime I try to change it for, lets say, "Requires Structure", when I press enter, it is automatically replaced to OKPlaceHolder, and ingame it just displays "ERROR".
I've been looking everywhere, including text editor, but I have no idea how to change this message. Anyone know?
That field is not a text field, it's a reference to an error object.
Functionality to add new errors seems to be missing from the editor right now, although there is an "Errors" field under actors that might be worth investigating. Anyway open up the Text module, set it to show from all sources, sort by ID and scroll down and find ones that begin with "e_cmd". Those are errors you can use, minus the "e_cmd" part. For example "e_cmdMustTargetStructures" means you can use "MustTargetStructures" and that error will show up.
@RileyStarcraft: Go
I tried it, but, it doesn't matter what I type in the failure field, it is always replaced to OKPlaceHolder, even if I type the default value. Guess its a bug, I'll wait till July 5 for next patch :P Ty anyway
It's not a bug. It's replaced with OKPlaceholder because you aren't entering a valid value. A patch isn't going to magically fix something you're doing wrong, although it may add the ability to add new error messages to the editor.
@RileyStarcraft: Go
But it displays this message even when I type the default value. I tried a lot of different value ID from text editors, with and without "e_cmd", other ID types, even the default value, and it is always replaced to OKPlaceHolder. What would you suggest me to type? :\