I need to issue and order to a unit which attacks the nearest unit even if it is owned by the same player.
Here is the action:
Unit - Order (Picked unit) to ( Attack (Closest unit to (Position of (Picked unit)) in (Any units in (Region((Position of (Picked unit)), 4.0)) owned by player Any Player matching Excluded: Self, Structure, Missile, Dead, Hidden, Invulnerable, with at most Any Amount))) (Replace Existing Orders)
However, the ordered unit(s) seem to completely disregard this action if the unit is of owned by the same player - any ideas in getting this to work (or a possible workaround)?
But the closest unit to the position of the picked unit is and always will be the picked unit. This is always going to be contradictory to "exclude self" matching condition. Therefore this issue order action never runs, and I mean never.
I can even prove it. Try putting a "neutral player" near the picked unit. ^__^;;
You gotta pick every unit in the radius and find the closest to the unit that is not self.
I need to issue and order to a unit which attacks the nearest unit even if it is owned by the same player.
Here is the action:
Unit - Order (Picked unit) to ( Attack (Closest unit to (Position of (Picked unit)) in (Any units in (Region((Position of (Picked unit)), 4.0)) owned by player Any Player matching Excluded: Self, Structure, Missile, Dead, Hidden, Invulnerable, with at most Any Amount))) (Replace Existing Orders)
However, the ordered unit(s) seem to completely disregard this action if the unit is of owned by the same player - any ideas in getting this to work (or a possible workaround)?
But the closest unit to the position of the picked unit is and always will be the picked unit. This is always going to be contradictory to "exclude self" matching condition. Therefore this issue order action never runs, and I mean never.
I can even prove it. Try putting a "neutral player" near the picked unit. ^__^;;
You gotta pick every unit in the radius and find the closest to the unit that is not self.
Thanks for this zifoon! Will check it out soon - though i'm sure you are right about this! :)