In an attempt to try and make Total Annihilation/Supreme Commander etc style factories where the units are produced in view rather than appearing when they're finished, I tried making a unit be a structure addon.
Everything works as expected, except that it ignores the "Info - Time" field and just instantly places the unit. I'm pretty sure I could make some alternate system to the standard build time with charges or something, but it's not exactly ideal.
Is there some magical property which defines whether an addon construction takes time or not, or is it just a limitation with mobile addons? I haven't been able to find anything so far, and it's causing me some grief.
I believe this is because the unit being built has no build animation, hence it has no form in which it is not functional, and this forces the game to create a functional unit instead. When the unit is complete, I.E: Functional, the producing building notices this and deems itself ready.
I decided to go down a different route in the meantime by creating a building addon which would morph into the desired unit when it was finished. That all works, including having set up the actors to correctly switch unit and model type.
The only problem is that for some reason the movers don't change, so I end up with an SCV which is, to all intents and purposes, a 2x2 structure. I can't see any difference between this and other morph abilities, so I'm at a bit of a loss...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In an attempt to try and make Total Annihilation/Supreme Commander etc style factories where the units are produced in view rather than appearing when they're finished, I tried making a unit be a structure addon.
Everything works as expected, except that it ignores the "Info - Time" field and just instantly places the unit. I'm pretty sure I could make some alternate system to the standard build time with charges or something, but it's not exactly ideal.
Is there some magical property which defines whether an addon construction takes time or not, or is it just a limitation with mobile addons? I haven't been able to find anything so far, and it's causing me some grief.
Any assistance would be appreciated.
I believe this is because the unit being built has no build animation, hence it has no form in which it is not functional, and this forces the game to create a functional unit instead. When the unit is complete, I.E: Functional, the producing building notices this and deems itself ready.
I decided to go down a different route in the meantime by creating a building addon which would morph into the desired unit when it was finished. That all works, including having set up the actors to correctly switch unit and model type.
The only problem is that for some reason the movers don't change, so I end up with an SCV which is, to all intents and purposes, a 2x2 structure. I can't see any difference between this and other morph abilities, so I'm at a bit of a loss...