Is there any way to make an air unit not path over terrain cliffs, but still ignore structures? I tried changing the air unit's mover to ground, so it paths like a ground unit and removed all collision. This made it avoid the cliffs, but it pathed around structures even though it had no collision with them. Air pathing blockers do not work for this, since the unit's path still acts like it can go through those, even though it can't.
Maybe I can rephrase that more simply. Basically, I need an air unit that treats cliffs as impassable barriers, and therefore paths around them. (That last part is why air blockers don't work.)
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Is there any way to make an air unit not path over terrain cliffs, but still ignore structures? I tried changing the air unit's mover to ground, so it paths like a ground unit and removed all collision. This made it avoid the cliffs, but it pathed around structures even though it had no collision with them. Air pathing blockers do not work for this, since the unit's path still acts like it can go through those, even though it can't.
Maybe I can rephrase that more simply. Basically, I need an air unit that treats cliffs as impassable barriers, and therefore paths around them. (That last part is why air blockers don't work.)