I feel like I'm missing something obvious here, but is there a way to link a turret to an ability? (Specifically so only the turret, not the entire unit, will turn to face the ability's target when used.)
I solved this but in an annoying way. My Ability was type of Effect Target, and it would shoot a projectile that would kill stuff it ran into.
So I got that working, then I made a weapon that could only attack a certain special unit, and put my first effect in my Ability into a weapon, so it acted just the same, just required an attack command.
Next I changed my Ability to spawn an invisible Unit issue an order to attack that unit, then destroy that invisible unit.
Its not ideal, it has some issues too, but it worked.
I also haven't used a single trigger on my map and have a functional tank with WASD movement and right click to fire its turret.
I feel like I'm missing something obvious here, but is there a way to link a turret to an ability? (Specifically so only the turret, not the entire unit, will turn to face the ability's target when used.)
making turrets turn is an enigma. no-one's figured it out aside from half-baked "attack" triggers.
@RileyStarcraft: Go
I would like to know this as well. In my map, if a tower casts an ability, the turret doesn't turn at all, and it looks really weird.
I solved this but in an annoying way. My Ability was type of Effect Target, and it would shoot a projectile that would kill stuff it ran into.
So I got that working, then I made a weapon that could only attack a certain special unit, and put my first effect in my Ability into a weapon, so it acted just the same, just required an attack command.
Next I changed my Ability to spawn an invisible Unit issue an order to attack that unit, then destroy that invisible unit.
Its not ideal, it has some issues too, but it worked.
I also haven't used a single trigger on my map and have a functional tank with WASD movement and right click to fire its turret.
Thanks.