I'm attaching actors to unit and then moving the actors (not the units) themselves, which works fine for unit models but doesn't work for doodad models. After a week of testing I can only think of one thing, unit models have some kind of unique "tag" so moving the same actor type on one unit works fine, but doodad actor doesn't have a unique "tag" so moving any doodad actor will effect them all and create a mess.
Take a look at the attached map to see what I mean. The unit actors work fine but the bridge actors don't move to their place, bunch up, and move up into the sky.
Can anyone confirm this or have any ideas what's going wrong?
You just selected a special model. The bridge models has a special texture layer, which will adjust the height of the models who stand on this texture. And you attached the bridge to a unit, which created a loop.
Just use a normal doodad other than a bridge, it will work.
And you can also move the bridge if you do it in the right way-just don't attach them to a unit.
Actor - Create actor model Mar Sara Bridge at point (Point(0.0, 0.0))
Actor - Move (Last created actor) to (Site from the point (Point(10.0, 5.0))) Instantly.
Actor - Create actor model Mar Sara Bridge at point (Point(0.0, 0.0))
Actor - Move (Last created actor) to (Site from the point (Point(10.0, 20.0))) Instantly.
You just selected a special model. The bridge models has a special texture layer, which will adjust the height of the models who stand on this texture. And you attached the bridge to a unit, which created a loop.
Just use a normal doodad other than a bridge, it will work.
And you can also move the bridge if you do it in the right way-just don't attach them to a unit.
Actor - Create actor model Mar Sara Bridge at point (Point(0.0, 0.0))
Actor - Move (Last created actor) to (Site from the point (Point(10.0, 5.0))) Instantly.
Actor - Create actor model Mar Sara Bridge at point (Point(0.0, 0.0))
Actor - Move (Last created actor) to (Site from the point (Point(10.0, 20.0))) Instantly.
This will work.
Thank you so much. I've been trying to figure it out for a week. I've been using attached actors because its the method I've been using for a while to make unit actors.
Note: I'm using GAx1.8 (http://www.sc2mapster.com/forums/resources/project-workplace/27296-gax3-star-craft-ii-editor-enchant-mod-mod-download/#p16) to do this.
I'm attaching actors to unit and then moving the actors (not the units) themselves, which works fine for unit models but doesn't work for doodad models. After a week of testing I can only think of one thing, unit models have some kind of unique "tag" so moving the same actor type on one unit works fine, but doodad actor doesn't have a unique "tag" so moving any doodad actor will effect them all and create a mess.
Take a look at the attached map to see what I mean. The unit actors work fine but the bridge actors don't move to their place, bunch up, and move up into the sky.
Can anyone confirm this or have any ideas what's going wrong?
It not because they are doodads.
You just selected a special model. The bridge models has a special texture layer, which will adjust the height of the models who stand on this texture. And you attached the bridge to a unit, which created a loop.
Just use a normal doodad other than a bridge, it will work.
And you can also move the bridge if you do it in the right way-just don't attach them to a unit.
Actor - Create actor model Mar Sara Bridge at point (Point(0.0, 0.0))
Actor - Move (Last created actor) to (Site from the point (Point(10.0, 5.0))) Instantly.
Actor - Create actor model Mar Sara Bridge at point (Point(0.0, 0.0))
Actor - Move (Last created actor) to (Site from the point (Point(10.0, 20.0))) Instantly.
This will work.
By the way, the name is "GAx3", not "GAx"
3 is not the version number, it is a part of the mod name.
Thank you so much. I've been trying to figure it out for a week. I've been using attached actors because its the method I've been using for a while to make unit actors.
Sorry about that. I didn't look at the name and just guessed how it was spelled.