Each agi point is worth is 0.35 armor and the hero start with 10 giving him 5(base) + 3.5(from attribute)
If i turn my aura on (with effect armor multiplier 1.1) I get 5x 1.1 +3.5 giving a total of 9 which is not what I want
It should be 5+3.5 X1.1 giving a total of 9.35
I'm also having the same problem with increasing the unit MAX HP temporarily, the unit start with a base of 500HP and get +200 from stats giving him a total of 700 , if i use an ability/behavior increasing HP by 20% I get 500*1.2+ 200=800 HP instead of 700*1.2=840
anyone know a way to fix this? any scaling only use the unit base data and doesn't care of custom stats.
Triggering is not an option especially for increasing Max HP temporarily(would give problem if the unit level/buy stats increase book while transformed)
Also I just saw today that i had an account on sc2mapster since APR 30 somehow
Hello everyone, I have a problem regarding armor/hp scaling when using attribute heres the problem http://img828.imageshack.us/f/screenshot2010083010132.jpg/
Each agi point is worth is 0.35 armor and the hero start with 10 giving him 5(base) + 3.5(from attribute) If i turn my aura on (with effect armor multiplier 1.1) I get 5x 1.1 +3.5 giving a total of 9 which is not what I want It should be 5+3.5 X1.1 giving a total of 9.35
I'm also having the same problem with increasing the unit MAX HP temporarily, the unit start with a base of 500HP and get +200 from stats giving him a total of 700 , if i use an ability/behavior increasing HP by 20% I get 500*1.2+ 200=800 HP instead of 700*1.2=840
anyone know a way to fix this? any scaling only use the unit base data and doesn't care of custom stats. Triggering is not an option especially for increasing Max HP temporarily(would give problem if the unit level/buy stats increase book while transformed)
Also I just saw today that i had an account on sc2mapster since APR 30 somehow
@Asurax: Go
bump still havent found a solution