Ever since patch 1.1 I've been having this issue. If you queue an ability on a unit immediately after a move command, the unit will no longer decelerate while approaching the location it was moving to. This results in it moving at full speed when the ability is triggered and the unit has to decelerate while the ability is being cast(resulting in the unit overshooting its intended position and the ability being cast in the wrong location). The only work around I've come up with this so far is to set deceleration on the unit to 1000(though i suppose i could also force move commands to double queue, that ought to fix it as well). Does anyone know the proper way to address this issue?
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Ever since patch 1.1 I've been having this issue. If you queue an ability on a unit immediately after a move command, the unit will no longer decelerate while approaching the location it was moving to. This results in it moving at full speed when the ability is triggered and the unit has to decelerate while the ability is being cast(resulting in the unit overshooting its intended position and the ability being cast in the wrong location). The only work around I've come up with this so far is to set deceleration on the unit to 1000(though i suppose i could also force move commands to double queue, that ought to fix it as well). Does anyone know the proper way to address this issue?