Whenever I want to modify how an ability works, I'll duplicate it, duplicate the existing effect, attach the effect to the ability, and modify them as desired. So far so good. The problem is that often, in the process of duplicating, the associated actors/models just vanish. Having the actors stick around is half the point in me duplicating it in the first place, and I kind of need a visual sign that the ability happened.
For instance, what I'm currently doing is creating a levelable version of Blink; at higher levels, its range increases, and once it hits level 3, whenever you use Blink, it creates a mini Psionic Storm at the destination point after arrival. I'll do that with a trigger 'When any unit uses Blink at Finish stage, if Blink count for player == 3, create 'Blink Burst' effect at triggering unit from triggering unit'.
The problem is once I start duplicating the Psi Storm effects, not only are there several different effects I need to duplicate, but once I finish, I no longer have the actors, and can't figure out how to attach them. How do I do that?
Go to each of the original effects of blink, and look at the bottom left corner. you'll see a list of actors that the effect uses. Select each actor listed and go into their Events+ section. Look for any events related to effect (or perhaps behavior) and copy/paste those events, changing the effect to your incremented versions.
Whenever I want to modify how an ability works, I'll duplicate it, duplicate the existing effect, attach the effect to the ability, and modify them as desired. So far so good. The problem is that often, in the process of duplicating, the associated actors/models just vanish. Having the actors stick around is half the point in me duplicating it in the first place, and I kind of need a visual sign that the ability happened.
For instance, what I'm currently doing is creating a levelable version of Blink; at higher levels, its range increases, and once it hits level 3, whenever you use Blink, it creates a mini Psionic Storm at the destination point after arrival. I'll do that with a trigger 'When any unit uses Blink at Finish stage, if Blink count for player == 3, create 'Blink Burst' effect at triggering unit from triggering unit'.
The problem is once I start duplicating the Psi Storm effects, not only are there several different effects I need to duplicate, but once I finish, I no longer have the actors, and can't figure out how to attach them. How do I do that?
Go to each of the original effects of blink, and look at the bottom left corner. you'll see a list of actors that the effect uses. Select each actor listed and go into their Events+ section. Look for any events related to effect (or perhaps behavior) and copy/paste those events, changing the effect to your incremented versions.
Okay, related question.
Would Ability Count for Player work to get the correct level for Blink here? If not, what method would be best?
And let me say that I'm asking because my trigger isn't working.