via triggers I want to give individual marines shields, whats the best way to do it?
Right now the only way I know how to do it is create a different unit and have it morph into that unit. I really don't want to make a whole nother unit if I don't have to. Does anyone know a better way?
I understand covering the shield is an event in the marine actor. How I get the shield to uncover for a specific unit I don't know.
Can you break this down for me further? What type of Behavior does it need to be? Where in the Behavior does it allow you to turn on/off animations and remove events?
I'm sorry, I google what I can but try to remember what its like when you didn't know how to do any of this stuff.
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via triggers I want to give individual marines shields, whats the best way to do it?
Right now the only way I know how to do it is create a different unit and have it morph into that unit. I really don't want to make a whole nother unit if I don't have to. Does anyone know a better way?
I understand covering the shield is an event in the marine actor. How I get the shield to uncover for a specific unit I don't know.
Make it linked to a behavior. Then make a trigger to give the Marine this behavior.
Yup just have a pair of Behavior.Blah.On/Off>Anim Group Apply/Remove events.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Can you break this down for me further? What type of Behavior does it need to be? Where in the Behavior does it allow you to turn on/off animations and remove events?
I'm sorry, I google what I can but try to remember what its like when you didn't know how to do any of this stuff.