Okay. I have a racing game made. You drive a hellion around a track. I have the movement pretty much sorted out. You continue rolling after you release forward. The brake works. There are checkpoints so you cant take shortcuts. Driving off the track slows you down. Two last things I have to do before calling it a beta are leaderboard/simple physics.
I really need some help with the simple physics.
I want your speed to determine how high you jump off ramps.
I was thinking you could have a trigger that periodically checks on z position of a unit and the speed of the unit. When the zposition and speed are high enough to escape the pull of gravity temporarily. Determines how long it should be in the air and how High it should go. Then makes the unit go into the air using set unit height and makes a generally realistic looking jump... doesnt have to be advanced physics. just sort of simple but gives the illusion of true physics.
Okay. I have a racing game made. You drive a hellion around a track. I have the movement pretty much sorted out. You continue rolling after you release forward. The brake works. There are checkpoints so you cant take shortcuts. Driving off the track slows you down. Two last things I have to do before calling it a beta are leaderboard/simple physics.
I really need some help with the simple physics.
I want your speed to determine how high you jump off ramps.
I was thinking you could have a trigger that periodically checks on z position of a unit and the speed of the unit. When the zposition and speed are high enough to escape the pull of gravity temporarily. Determines how long it should be in the air and how High it should go. Then makes the unit go into the air using set unit height and makes a generally realistic looking jump... doesnt have to be advanced physics. just sort of simple but gives the illusion of true physics.
@irushu: Go
I can probably help if you still need it, catch me on the IRC channel (private chat so I see it).
I've already made a similar map based entirely on unit physics just to experiment around.