As it stands now it's about to give me a braintumor, and either there's something i'm missing or this probably is the most silly way of localizing a game i've ever seen, some points:
1. enGB (English) and enUS (English) are two different locales, i can understand you should be able to modify them both, but that they're not automatically replicating the enUS(or current) locale to all locales is just beyond my imagination.
2. Datawise locales are a matter of some strings put in the appropiate place, for example enGB.SC2Data\LocalizedData\Game\GameStrings.txt, infact as it is now it would be easier for me to extract the enUS locales and manually translate them in notepad, then repack them into the map itself, than it would be using the editor.
3. You can't even modify the other languages locale through the editor, you need a client with the specified locale to do so.
Here's how it works in the Galaxy Editor, unless there's something i've missed, you manually find where every piece of text is, and the funny part is that it actually (in most places anyway) USES the enUS locale, but doesn't actually create it in the enGB locale before you've clicked on the text and clicked ok.
Ok have any of you tried localization yet?
As it stands now it's about to give me a braintumor, and either there's something i'm missing or this probably is the most silly way of localizing a game i've ever seen, some points:
1. enGB (English) and enUS (English) are two different locales, i can understand you should be able to modify them both, but that they're not automatically replicating the enUS(or current) locale to all locales is just beyond my imagination.
2. Datawise locales are a matter of some strings put in the appropiate place, for example enGB.SC2Data\LocalizedData\Game\GameStrings.txt, infact as it is now it would be easier for me to extract the enUS locales and manually translate them in notepad, then repack them into the map itself, than it would be using the editor.
3. You can't even modify the other languages locale through the editor, you need a client with the specified locale to do so.
Here's how it works in the Galaxy Editor, unless there's something i've missed, you manually find where every piece of text is, and the funny part is that it actually (in most places anyway) USES the enUS locale, but doesn't actually create it in the enGB locale before you've clicked on the text and clicked ok.
psyduck inc:
Image 1, already added map info
http://images.gammatester.com/pics/7039c92146cd788fc70d0487a06d9953.jpg
Image 2, Adding "localization" for "
LEVEL 2" (Click the green link in the bottom)http://images.gammatester.com/pics/ec7acf4df74c29a5a0a488c72604c366.jpg
Image 3, Adding localization continued
http://images.gammatester.com/pics/8505c8d15ce869b1927a82d6bb0c9966.jpg
Image 4, Done! And it couldn't have been done easier!
http://images.gammatester.com/pics/e5e184fdb4ecefade1f647cc5690efa9.jpg
Indeed it is not user friendly. I'm pretty sure we could think about something better and suggest it to Blizz :)