made a trigger condition that if i order the building to train the weapon it will
-remove the weapon of triggering unit
-adding a different weapon of the triggering unit
none of these work..
when i make a undefined button on a building the button doesn't show up.
Ok, just got this working. Your 3rd method is the one I used, basically to create a trigger that removes the current weapon and replaces it with the new. My trigger looks like this:
Unit - Remove Guass Rifle from (Unit 1 from player_unit_group)
Unit - Add Flamethrower to (Unit 1 from player_unit_group) using turret No Game Link
The "No Game Link" option for the Turret space is key.
If your unit has a specific turret specified, you will need to include it in the weapon add.
For example, the infernal flamethrower from the hellion uses the hellion turret object, so if you wanted to make the hellion shoot bullets it would look something like this:
Unit - Add Marine - C-14 Gauss Rifle to (Triggering unit) using turret Hellion
i have tried a lot of stuff already like:
none of these work..
when i make a undefined button on a building the button doesn't show up.
anyone has any ideas about this? thanks!
Ingatz! X-P
bump, how about behaviors? or pattern it with the marauders concussion nades, how the ammo changes.
i also want to know how to do this.
ingatz :p
Ok, just got this working. Your 3rd method is the one I used, basically to create a trigger that removes the current weapon and replaces it with the new. My trigger looks like this:
Unit - Remove Guass Rifle from (Unit 1 from player_unit_group)
Unit - Add Flamethrower to (Unit 1 from player_unit_group) using turret No Game Link
The "No Game Link" option for the Turret space is key.
What happens if you do specify a turret? Does that mean it gets added to the "Weapon Turret" property instead"
If your unit has a specific turret specified, you will need to include it in the weapon add.
For example, the infernal flamethrower from the hellion uses the hellion turret object, so if you wanted to make the hellion shoot bullets it would look something like this:
Unit - Add Marine - C-14 Gauss Rifle to (Triggering unit) using turret Hellion
Ahh okay, nice thanks.