So I'm sitting here trying to create my first legitimate StarCraft II Melee map. I've got the basic layout down, starting locations and everything needed to make a map run. I loaded it up to start play-testing it (doing a play-test myself before I get anyone else involved) and it started just fine. Units can move around fine, but they're moving slow, the whole game is playing on Normal Speed. I'm wondering how I set it so that the map can only be played on Faster speed.
Can anyone help me find the settings for that, I know I've seen a tutorial or two that involve that setting but I can't seem to find them right now. I went through all of the tutorials I have bookmarked looking for it, even used the search function here on the forums. No luck.
Thanks in advance for any help that can be provided =]
In the editor, preferences -> Test Document, change speed to Faster.
Its just for testing purpose. If you're doing a melee map, normal melee map speed can be changed during lobby. If you want it to default/fixed to faster, try this tutorial
I just go under Map -> Variants and set it to Faster
So just make a variant which is set to default where faster is the default speed, you can lock it or unlock it depending on if you want people to change it themselves :)
Its just for testing purpose. If you're doing a melee map, normal melee map speed can be changed during lobby. If you want it to default/fixed to faster, try this tutorial
If it's a melee map you should not force people into a particular speed, you should allow them to select whatever speed they want in the lobby.
Yeah, it was just a speed increase for the purpose of testing.
Thanks to everyone for the help, I got it figured out due to the information you guys provided. Thanks again.
When using the Galaxy Editor and hitting the "Test Document" function you can go into the menu and choose the game speed to be faster. Then you can always change it in the lobby once it's published.
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So I'm sitting here trying to create my first legitimate StarCraft II Melee map. I've got the basic layout down, starting locations and everything needed to make a map run. I loaded it up to start play-testing it (doing a play-test myself before I get anyone else involved) and it started just fine. Units can move around fine, but they're moving slow, the whole game is playing on Normal Speed. I'm wondering how I set it so that the map can only be played on Faster speed.
Can anyone help me find the settings for that, I know I've seen a tutorial or two that involve that setting but I can't seem to find them right now. I went through all of the tutorials I have bookmarked looking for it, even used the search function here on the forums. No luck.
Thanks in advance for any help that can be provided =]
theres a setting for it in the triggers,
do it under a map initialization event . i believe the action is "game" -set gamespeed
In the editor, preferences -> Test Document, change speed to Faster.
Its just for testing purpose. If you're doing a melee map, normal melee map speed can be changed during lobby. If you want it to default/fixed to faster, try this tutorial
http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/?unread
@kaotic_drake: Go
I just go under Map -> Variants and set it to Faster
So just make a variant which is set to default where faster is the default speed, you can lock it or unlock it depending on if you want people to change it themselves :)
If it's a melee map you should not force people into a particular speed, you should allow them to select whatever speed they want in the lobby.
Yeah, it was just a speed increase for the purpose of testing.
Thanks to everyone for the help, I got it figured out due to the information you guys provided. Thanks again. When using the Galaxy Editor and hitting the "Test Document" function you can go into the menu and choose the game speed to be faster. Then you can always change it in the lobby once it's published.