Im trying to get a flame thrower to show the effect with or without a target. the dmg always happens, but only when a target is there willthe animation show up. I started from a 'fresh parent' action actor, did not copy or duplicate like i have in the past, so what ive got in i know what is doing and why, but i am having a hard time gettingthe anim to show up from;
the attachment point on the model (its working where its sposed to currently from the weapon) to the target point. there are work arounds, but i hate doing that. there must be a way to make this work with just simple data editor stuff. im assuming its the impact point site field i need to work with? im kinda workign with them all.... anyone got any good guesses??
A little hard to help with the details you've given but basically I would suggest that you take a look at an ability / actor which needs no target unit (like psi storm) or no target point (like siege tank morph) and use those to figure out how to create whatever it is you're trying to do.
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Im trying to get a flame thrower to show the effect with or without a target. the dmg always happens, but only when a target is there willthe animation show up. I started from a 'fresh parent' action actor, did not copy or duplicate like i have in the past, so what ive got in i know what is doing and why, but i am having a hard time gettingthe anim to show up from;
the attachment point on the model (its working where its sposed to currently from the weapon) to the target point. there are work arounds, but i hate doing that. there must be a way to make this work with just simple data editor stuff. im assuming its the impact point site field i need to work with? im kinda workign with them all.... anyone got any good guesses??
@ezbeats: Go
A little hard to help with the details you've given but basically I would suggest that you take a look at an ability / actor which needs no target unit (like psi storm) or no target point (like siege tank morph) and use those to figure out how to create whatever it is you're trying to do.