Im trying to modify a dynamic pathing blocker to only block specific units, but for some reason its not working.
The method im trying to use is to set the collide flags on the blocker to only block units with a certain collide flag checked.
What ive tried is unchecking all the collide flags exept for either an unused land or air flag and then checking the same flag on the unit i want to block. Despite this it is still blocking all ground units.
Any help on the subject would be much appreciated.
That is because of the doodad's Footprints. If I wanted to do this, I think I would completely remove the Footprints for the doodad, set a sizeable radius and then set the collide flags just as you did and it *might* work.
Aha, so thats the issue, I thought that the flags also effected the footprint too so I was mistaken on that part. Everything works fine now that the print has been removed.
Im trying to modify a dynamic pathing blocker to only block specific units, but for some reason its not working. The method im trying to use is to set the collide flags on the blocker to only block units with a certain collide flag checked. What ive tried is unchecking all the collide flags exept for either an unused land or air flag and then checking the same flag on the unit i want to block. Despite this it is still blocking all ground units.
Any help on the subject would be much appreciated.
@GunGryphon: Go
That is because of the doodad's Footprints. If I wanted to do this, I think I would completely remove the Footprints for the doodad, set a sizeable radius and then set the collide flags just as you did and it *might* work.
Aha, so thats the issue, I thought that the flags also effected the footprint too so I was mistaken on that part. Everything works fine now that the print has been removed.
Thanks for the help :)