Is there a way to give a unit multiple weapons and have it attack with all or several of them at once? Like lets say a want to give a marine his Gauss rifle, a void ray laser, missile turret missiles, stalker beam and hellion fire and have him shoot them all at once. Is there a way to do that? I tried just giving a unit multiple weapons, but it only fires 1 at a time.
My favorite way of doing things like this is making a "create persistent" effect with a period of 0.01 and however many periods you need to match the amount of effects you'll be launching.
There are a few ways to do this. The way JP says is to create a Damage effect, a Launch Missile effect, a Search Area effect, and a Persistant effect. Set damage to say... 5, set Launch missile Ammo used to w\e you want the bullet to look like, have the impact linked to the Damage.
Then have your Persistant have a period of w\e you want your weapon timer to be. Have its period effect do a Search Area, limited to 1 target(for conventional weapons). And the search area will trigger the launch missile effect.
Finally add a behavior buff that is linked to your Persistant, and attach the behavior to your unit. The downside to this, is it isn't controlable. It will attack the closest target. Always. The plus side, is you can have 3000 weapons, as long as you make them all in the same way.
Is there a way to give a unit multiple weapons and have it attack with all or several of them at once? Like lets say a want to give a marine his Gauss rifle, a void ray laser, missile turret missiles, stalker beam and hellion fire and have him shoot them all at once. Is there a way to do that? I tried just giving a unit multiple weapons, but it only fires 1 at a time.
My favorite way of doing things like this is making a "create persistent" effect with a period of 0.01 and however many periods you need to match the amount of effects you'll be launching.
@XanderXone:
I believe removing weapon options:linked cooldown will allow that weapon to fire with other weapons.
You may also have to reduce stats-backswing. I think thats the cooldown for the weapon.
@qerodar: Go
Doesn't work. It doesn't allow multiples of the same weapon either.
@Paranoiks: Go
There are a few ways to do this. The way JP says is to create a Damage effect, a Launch Missile effect, a Search Area effect, and a Persistant effect. Set damage to say... 5, set Launch missile Ammo used to w\e you want the bullet to look like, have the impact linked to the Damage.
Then have your Persistant have a period of w\e you want your weapon timer to be. Have its period effect do a Search Area, limited to 1 target(for conventional weapons). And the search area will trigger the launch missile effect.
Finally add a behavior buff that is linked to your Persistant, and attach the behavior to your unit. The downside to this, is it isn't controlable. It will attack the closest target. Always. The plus side, is you can have 3000 weapons, as long as you make them all in the same way.