Hello, I'm building a map that has a viking hero in it, among other heroes. I'm running into a problem where the viking will heal to full while shifting once he gains attributes that increase life. Both the air and ground forms share the same attributes, but the hero seems to lose then regain the attribute buff several times while transitioning to and from air mode, each time restoring a portion of his health. Is there a way to prevent this? Either the healing or the buff loss, I'm not concerned which as long as shifting doesn't become a mid-combat heal. :/
On a second, completely unrelated note, every da*n time I click on an object in the data editor the dern thing dings at me. I've had this before and it went away by itself, this time is not. Anyone else having this issue? Even disabling the sound in the editor doesn't work.
Any insight or help you can provide would be appreciated.
Edit: added the map file. Hero is front and center, fake lings for xp slightly to the right.
damn I was afraid I'd have to do something like this. The shift would still act as a 3 second invulnerability that way. I guess its not the end of the world as you are not attacking while shifting. has the potential to become quite stupid in multiplayer though...
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Hello, I'm building a map that has a viking hero in it, among other heroes. I'm running into a problem where the viking will heal to full while shifting once he gains attributes that increase life. Both the air and ground forms share the same attributes, but the hero seems to lose then regain the attribute buff several times while transitioning to and from air mode, each time restoring a portion of his health. Is there a way to prevent this? Either the healing or the buff loss, I'm not concerned which as long as shifting doesn't become a mid-combat heal. :/
On a second, completely unrelated note, every da*n time I click on an object in the data editor the dern thing dings at me. I've had this before and it went away by itself, this time is not. Anyone else having this issue? Even disabling the sound in the editor doesn't work.
Any insight or help you can provide would be appreciated.
Edit: added the map file. Hero is front and center, fake lings for xp slightly to the right.
I've been unable to make any progress in fixing either of these problems. Anyone have any insight?
@qerodar: Go
What I did was set his current life to a local variable upon morphing, then wait 3 sec, then set his life to the value I stored.
@Vexal:
damn I was afraid I'd have to do something like this. The shift would still act as a 3 second invulnerability that way. I guess its not the end of the world as you are not attacking while shifting. has the potential to become quite stupid in multiplayer though...