I made a <To the Moon> starcraft version. (<To the Moon> is an adventure game)
The work is almost done, but it takes too long to open the map file. Usually, it takes more than 5 min. I think it has slowed after extending map bounds. I have known this problem. But I thought map files could be open in starcraft client, so I didn't care about it.
Only a few hours ago, I realized that a local custom map file could be run in the map edtior...
Feedback:
- water on high ground in starting area flows way too fast. It's creating hectic in a nice environment.
- flowers in front of the house have a cursor
- I can walk through the light house when I just walk there after the start of the map
- "param\value" in the dialog's speaker's tooltip. => Localized strings are missing that string (even if it just might be empty)
- when walking into the house on the hill, I could move nova around with right click. It might be better to loose control of her.
- I can move though the fireplace in the house with the ghost. He seems to be able to move through a lot of walls there. Nova has better collision inside the house.
- the ghost can visually disappear in the house. It happened on the left side of the step from the door to the lower ground
- when I go up with nova, the kids come from downstairs to play on the piano and nova is moved around. I think I bugged it and made its activation appear much later.
- during the cutscene directly after the kids playing piano, I could move nova around. After the parent's speech nova appeared where I clicked... inside the wall. And now I moved outside the room and completely broke it.
- before the first cutscene in the map starts, I can scroll around using the middle mouse button
- during the first cutscene, I can move nova around and she appears on the screen, too. Then I moved around and they appeared inside the house (and the kids were playing piano...). Then the car scene started and nova was moved there.
- "EquipmentFounded" needs to be "Found Equipment"
- I think I bugged something at the car already... when I came there later, another scene started and then the door was closed.
- when I zoom in the camera using the scroll wheel, I'm stuck to that zoom when I receive nova and the ghost.
- there is wood targetable near the east ramp (ohh, it's a branch that you can move... maybe make it untargetable before I chose the branch option.)
- I can interact with the grave before I go to the house, a sound plays... I don't know if that is intended.
- you can walk through the tree stump near the grave
The areas seems very well made and the models are pretty cool. But the map is currently too easy to break when you do something unexpected.
The loading time when I restart the map was 24 seconds for me.
When I ignore sc2's preparing game files delay, the map was loading within 2.5 minutes.
Wow.. thank you for detailed feedback. I never imagined something of what you said.
Isn't there any problems to open the map in the map editor? I mean.. time. In my case, it's not too long to run the map, but opening the map in the map editor takes more than 5 min. I don't know why. Well, do you know a way to run the map file without map editor?
Anyway, I will try to solve these problems. After that I will upload again.
Thank you.
I made a <To the Moon> starcraft version. (<To the Moon> is an adventure game) The work is almost done, but it takes too long to open the map file. Usually, it takes more than 5 min. I think it has slowed after extending map bounds. I have known this problem. But I thought map files could be open in starcraft client, so I didn't care about it.
Only a few hours ago, I realized that a local custom map file could be run in the map edtior...
It took me about an hour, but I found your problem.
You happen to have used "Terrain Objects" to make your buildings, and there is a weird longstanding bug with them where they can end up being duplicated without you knowing. Blizzard really needs to get around to fixing this bug, it is really very insidious.
Opening up the map in Ladik's MPQ viewer and looking at the file labeled t3Terrain.xml shows there are 2156 "cliffDoodads", aka Terrain Objects. Almost all of them are just erroneous duplicates made by the editor.
Removing each duplicate entry by hand from t3Terrain.xml will make the map load immediately in the editor again. Just make sure to change the 2156 number to match the number of entries you have after you remove the duplicate lines.
The problem was solved. And frame drop problem was also solved. There were some places frame drops in the map, but now no problem after fixing t3Terrain.xml file. The places were near terrain objects. Thank you for your help.
Thank you. Well.. the character models of the map are from wow models, and other models are mine. I made all the objects, but I used screenshots of <To the Moon> as textures of the objects. So I'm not sure it's not copyright. At least 3d models of all the objects of the map are not copyright. It's free(?).
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I made a <To the Moon> starcraft version. (<To the Moon> is an adventure game) The work is almost done, but it takes too long to open the map file. Usually, it takes more than 5 min. I think it has slowed after extending map bounds. I have known this problem. But I thought map files could be open in starcraft client, so I didn't care about it.
Only a few hours ago, I realized that a local custom map file could be run in the map edtior...
How can I solve this problem?
Download : http://db.tt/mL4XGUak (54mb)
Game Video
Feedback:
- water on high ground in starting area flows way too fast. It's creating hectic in a nice environment.
- flowers in front of the house have a cursor
- I can walk through the light house when I just walk there after the start of the map
- "param\value" in the dialog's speaker's tooltip. => Localized strings are missing that string (even if it just might be empty)
- when walking into the house on the hill, I could move nova around with right click. It might be better to loose control of her.
- I can move though the fireplace in the house with the ghost. He seems to be able to move through a lot of walls there. Nova has better collision inside the house.
- the ghost can visually disappear in the house. It happened on the left side of the step from the door to the lower ground
- when I go up with nova, the kids come from downstairs to play on the piano and nova is moved around. I think I bugged it and made its activation appear much later.
- during the cutscene directly after the kids playing piano, I could move nova around. After the parent's speech nova appeared where I clicked... inside the wall. And now I moved outside the room and completely broke it.
- before the first cutscene in the map starts, I can scroll around using the middle mouse button
- during the first cutscene, I can move nova around and she appears on the screen, too. Then I moved around and they appeared inside the house (and the kids were playing piano...). Then the car scene started and nova was moved there.
- "EquipmentFounded" needs to be "Found Equipment"
- I think I bugged something at the car already... when I came there later, another scene started and then the door was closed.
- when I zoom in the camera using the scroll wheel, I'm stuck to that zoom when I receive nova and the ghost.
- there is wood targetable near the east ramp (ohh, it's a branch that you can move... maybe make it untargetable before I chose the branch option.)
- I can interact with the grave before I go to the house, a sound plays... I don't know if that is intended.
- you can walk through the tree stump near the grave
The areas seems very well made and the models are pretty cool. But the map is currently too easy to break when you do something unexpected.
The loading time when I restart the map was 24 seconds for me.
When I ignore sc2's preparing game files delay, the map was loading within 2.5 minutes.
@Ahli634: Go
Wow.. thank you for detailed feedback. I never imagined something of what you said.
Isn't there any problems to open the map in the map editor? I mean.. time. In my case, it's not too long to run the map, but opening the map in the map editor takes more than 5 min. I don't know why. Well, do you know a way to run the map file without map editor?
Anyway, I will try to solve these problems. After that I will upload again. Thank you.
This looks really great, if anyhting deserves a kick-starter its this(if the custom models are yours or at-least non copyrighted)
It took me about an hour, but I found your problem.
You happen to have used "Terrain Objects" to make your buildings, and there is a weird longstanding bug with them where they can end up being duplicated without you knowing. Blizzard really needs to get around to fixing this bug, it is really very insidious.
Opening up the map in Ladik's MPQ viewer and looking at the file labeled t3Terrain.xml shows there are 2156 "cliffDoodads", aka Terrain Objects. Almost all of them are just erroneous duplicates made by the editor.
Removing each duplicate entry by hand from t3Terrain.xml will make the map load immediately in the editor again. Just make sure to change the 2156 number to match the number of entries you have after you remove the duplicate lines.
@intanjir: Go
Wow. Thank you!!
The problem was solved. And frame drop problem was also solved. There were some places frame drops in the map, but now no problem after fixing t3Terrain.xml file. The places were near terrain objects. Thank you for your help.
@SearingChicken: Go
Thank you. Well.. the character models of the map are from wow models, and other models are mine. I made all the objects, but I used screenshots of <To the Moon> as textures of the objects. So I'm not sure it's not copyright. At least 3d models of all the objects of the map are not copyright. It's free(?).