no matter what movement type and values i try, i cant get rid of a slight "drop" effect at missile launch for my missile weapon
meaning that even if i throw the missile upward it will first drop a little bit lower and then start its upward motion
is there any way to get rid of this annoying effect? basically i want to make a mover that will "throw" a ballistic missile, ie it will start faster and start with a little bit upward motion and then hurl towards its target
no matter what movement type and values i try, i cant get rid of a slight "drop" effect at missile launch for my missile weapon
meaning that even if i throw the missile upward it will first drop a little bit lower and then start its upward motion
is there any way to get rid of this annoying effect? basically i want to make a mover that will "throw" a ballistic missile, ie it will start faster and start with a little bit upward motion and then hurl towards its target
whats also confusing me is that if i make a certain mover and try it out with different missiles i get completely different outcomes
what values of the missiles influence how it moves?
edit: nm, my bad
solution found: turns out it had to do with gravity