Hi, I want to keep all 8 player slots as user. Then in the game, I want the computer to take over if a player isn't there. All the custom maps I've played, they either remove all the unused player's stuffs or give it to another. I want a computer to take over instead.
I have succeeded getting the AI to work, so long as I change the player property of the map to computer-controlled from the editor. But I want the slot to be open so any player can join in the lobby. So I'm keeping them as user slot. The problem is, the AI won't work, even if that slot is empty of any real player. I want to know how to change that slot to computer controlled via the triggers. Anyone know how?
Thanks for the help, but that doesn't work for me. :( I want to keep all the assets of the original player, and there are 8 players. And I only have 4 free computer slots when its all said and done.
But your solution is the same solution I came up with. So I'll end up making a proxy computer where the AI works. Then I'll just transfer everything the proxy computer build to the original player...very complicated. Wish there's a trigger where I can just make a 'user' player into a 'computer'.
Uhm it does not say that at all mate, it says if a player is playing then change ownership to player 14. You need to add the then section to else section
Hi, I want to keep all 8 player slots as user. Then in the game, I want the computer to take over if a player isn't there. All the custom maps I've played, they either remove all the unused player's stuffs or give it to another. I want a computer to take over instead.
I have succeeded getting the AI to work, so long as I change the player property of the map to computer-controlled from the editor. But I want the slot to be open so any player can join in the lobby. So I'm keeping them as user slot. The problem is, the AI won't work, even if that slot is empty of any real player. I want to know how to change that slot to computer controlled via the triggers. Anyone know how?
I would imagine that, if you kept the player slots as user, you could simply do the following:
This means that, should a player not be playing, then all of his units (his nexus/command center/hatchery and workers) will be given to the AI.
How does that work for you?
@Beasttamer: Go
Thanks for the help, but that doesn't work for me. :( I want to keep all the assets of the original player, and there are 8 players. And I only have 4 free computer slots when its all said and done.
But your solution is the same solution I came up with. So I'll end up making a proxy computer where the AI works. Then I'll just transfer everything the proxy computer build to the original player...very complicated. Wish there's a trigger where I can just make a 'user' player into a 'computer'.
@Beasttamer: Go
Uhm it does not say that at all mate, it says if a player is playing then change ownership to player 14. You need to add the then section to else section
@Darvlok: Go
No, it doesn't. It says if player != (not equals) playing, then change ownership.