Hi, I'm completely new to mapping, so it's possible that I have overlooked some basic things.
My question basically is: How can I maintain melee settings while using custom triggers?
I try to create a melee map with lava that is raising from time to time and killing units on the low ground. I used this tutorial for that purpose: http://forums.sc2mapster.com/resources/tutorials/5365-trigger-terrain-make-lava-water-raise-and-lower/
The problem is that now I get campaign settings for the players (no orbital command, units like firebats, no energy on the nexus etc.), instead of normal melee settings.
The dependencies I have are: Liberty (Mod), Liberty Multi (Mod) [those were created when I chose melee at the beginning], as well as Liberty (Campaign), Liberty Story (Campaign) [I needed to add those for the lava]. They are in this order.
I also didn't delete the melee initalization trigger (opposed to what is said in the tutorial), because I figured I needed it if I want it to be a melee map.
Well, you should have included only the basic melee library(I think liberty (mod), and liberty multi (mod)), because the other libraries modify the units so as to match campaign data, which includes firebats and lack of orbital command. having to add Campaign shouldn't be needed for lava, but I assume you added so as to have the lava damage. It can be easily done with triggers now, as there is a damage action.
Thanks, I found the damage action and made it work :)
Is there also a way to play sounds from the campaign without having to use the campaign dependencies?
Hi, I'm completely new to mapping, so it's possible that I have overlooked some basic things. My question basically is: How can I maintain melee settings while using custom triggers?
I try to create a melee map with lava that is raising from time to time and killing units on the low ground. I used this tutorial for that purpose: http://forums.sc2mapster.com/resources/tutorials/5365-trigger-terrain-make-lava-water-raise-and-lower/ The problem is that now I get campaign settings for the players (no orbital command, units like firebats, no energy on the nexus etc.), instead of normal melee settings. The dependencies I have are: Liberty (Mod), Liberty Multi (Mod) [those were created when I chose melee at the beginning], as well as Liberty (Campaign), Liberty Story (Campaign) [I needed to add those for the lava]. They are in this order. I also didn't delete the melee initalization trigger (opposed to what is said in the tutorial), because I figured I needed it if I want it to be a melee map.
Thanks
@Sandtrout: Go
Well, you should have included only the basic melee library(I think liberty (mod), and liberty multi (mod)), because the other libraries modify the units so as to match campaign data, which includes firebats and lack of orbital command. having to add Campaign shouldn't be needed for lava, but I assume you added so as to have the lava damage. It can be easily done with triggers now, as there is a damage action.
Thanks, I found the damage action and made it work :) Is there also a way to play sounds from the campaign without having to use the campaign dependencies?
@Sandtrout: Go
There is, but it requires you export the sounds from the campaign to an external location, then import them into your custom melee map.