So I've been mucking around getting to learn the Editor and making an extension mod. I have run into a couple of difficulties however, namely:
I have increased the model size for the Roach by about 1.5, however when it morphs into a Ravager, the Ravager is huge. I've tried decreasing the size of the Ravager to compensate but it hasn't changed. Anyone know how I can fix this?
Apart from this I am trying to let the Ravager Morph back into a Roach... when I look at the Zerglings command card it has the button to morph to Baneling there, but Roaches and Hydralisks do not... (yet in game they do) I'm trying to edit this but having difficulty finding it.
Could someone please help a beginner out? Thanks in advance.
I'm thinking you probably increased the Scale factor on the actor, instead of the model. The actor scale is inherited by the Ravager during the morph. Revert that change and instead change the Scale Minimum and Scale Maximum properties of the Roach under the Models tab. If you want to make sure this change applies to all Roach skins as well, change those properties under the Roach Base model entry and then (in table view) right click the properties and select "Apply Value to Children" in the drop-down.
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Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
So I've been mucking around getting to learn the Editor and making an extension mod. I have run into a couple of difficulties however, namely:
I have increased the model size for the Roach by about 1.5, however when it morphs into a Ravager, the Ravager is huge. I've tried decreasing the size of the Ravager to compensate but it hasn't changed. Anyone know how I can fix this?
Apart from this I am trying to let the Ravager Morph back into a Roach... when I look at the Zerglings command card it has the button to morph to Baneling there, but Roaches and Hydralisks do not https://vidmate.onl/ ... (yet in game they do) I'm trying to edit this but having difficulty finding it.
Could someone please help a beginner out? Thanks in advance.
Hi Guys,
So I've been mucking around getting to learn the Editor and making an extension mod. I have run into a couple of difficulties however, namely:
I have increased the model size for the Roach by about 1.5, however when it morphs into a Ravager, the Ravager is huge. I've tried decreasing the size of the Ravager to compensate but it hasn't changed. Anyone know how I can fix this?
Apart from this I am trying to let the Ravager Morph back into a Roach... when I look at the Zerglings command card it has the button to morph to Baneling there, but Roaches and Hydralisks do not... (yet in game they do) I'm trying to edit this but having difficulty finding it.
Could someone please help a beginner out? Thanks in advance.
I'm thinking you probably increased the Scale factor on the actor, instead of the model. The actor scale is inherited by the Ravager during the morph. Revert that change and instead change the Scale Minimum and Scale Maximum properties of the Roach under the Models tab. If you want to make sure this change applies to all Roach skins as well, change those properties under the Roach Base model entry and then (in table view) right click the properties and select "Apply Value to Children" in the drop-down.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
I got this,....
A freakin bot. Why do I even waste my time, lol.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"