Hey guys I made a star port a sea unit and I was playing around to figure out how to make it run the stand amniation while moving instead of having Flames come out of the water. Anything will help me get there even if it's a one word hint https://showbox.bio/.
Hey guys I made a star port a sea unit and I was playing around to figure out how to make it run the stand amniation while moving instead of having Flames come out of the water. Anything will help me get there even if it's a one word hint https://showbox.bio/.
Hello,
Look for your "Unit" Actor then look for the field "baseline" (see attached picture 1).
When the unit moves, the engine changes its baseline from "Stand" to "Walk" and reversely.
As you may have seen in the Cutscene Editor, the Starport model has animations lying on properties as follow :
- Stand
- Stand Work Start
- Stand Work
- Stand Work End
- Fly Walk
- Fly Start
- Fly Stand
- Fly End
- Some more about Build voluntarily omitted
In Actor events, you may know that the animation group property "Fly" is applied when the unit lifts off and is removed when the unit lands.
Properties "Start" and "End" are used when an animation bracket is applied/removed.
The "Work" property is set from the macro "BuildAnim".
But except event 38 (see attached picture 2), there's nothing about "Stand" and "Walk" properties.
The reason is simple, they are "resource-driven" with what engine calls "baseline" animations.
If you replace "Walk" to "Stand" and make your Starport move, it will apply "Fly Stand" instead of "Fly Walk" animation properties.
Have a nice day.