Working on this for the Team Liquid Melee Map contest. Probably won't win, it's unconventional, large map, no ramps up into main small base size contrasted by large open areas but walls that extend and a natural that's part of the base, lots of custom pathing.
I decided to add a custom camera for the test map to generate some novelty for testing. It allows the zoom to modify the depth of field to create a models on a table top view.
Name: Ancient Hub (Open Test)
Map size: 174x174
Bases: 12 normal, 2 high yield.(may add 2 more)
Tileset: Ul
Overview:
Entrance:
Map Analyser
The entrance was originally an idea for a moba. Minions would spawn along the side channels and a healing fountain would be in the middle.
Working on this for the Team Liquid Melee Map contest. Probably won't win, it's unconventional, large map, no ramps up into main small base size contrasted by large open areas but walls that extend and a natural that's part of the base, lots of custom pathing.
I decided to add a custom camera for the test map to generate some novelty for testing. It allows the zoom to modify the depth of field to create a models on a table top view.
Name: Ancient Hub (Open Test)
Map size: 174x174
Bases: 12 normal, 2 high yield.(may add 2 more)
Tileset: Ul
Overview:
Entrance:
Map Analyser
The entrance was originally an idea for a moba. Minions would spawn along the side channels and a healing fountain would be in the middle.