Hello guys! I've been redirected here from the Starcraft 2 subreddit. Hope I am posting in the right area.
Long story short: I'm looking to hire a modder, or a team of modders, for a custom campaign for which I've had an idea for years, and never had time to realize. I have a rough draft for each mission of the campaign, how they play, what are the objectives etc... but don't have the time nor skill to make it happen.
Of course, there would be a fee, since it would take time. We will discuss the necessary budget for this, first for the "proof of concept" (one or two missions), and then for the rest of the campaign.
Story-wise, the campaign happens from the point of view of a Terran Dominion task force which happens to be at the key battles from the three main SC2 campaigns.
Gameplay-wise, you only control a small group of units. You have a hero, and can summon some reinforcements, but mostly the battles happen outside of your direct control. You have NPC allies (some bases that produce attack waves and/or some outmap reinforcements), secondary objectives that can allow some additional reinforcements wave to arrive (or other bonus), and you can try to influence the outcome of each battle by focusing on key areas.
This means that there will be quite a bit of modding some attack waves, and triggers that would modify or add new attack/defense waves.
If you have any other question, please do let me know.
Thank you for taking the time to read!
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Hello guys! I've been redirected here from the Starcraft 2 subreddit. Hope I am posting in the right area.
Long story short: I'm looking to hire a modder, or a team of modders, for a custom campaign for which I've had an idea for years, and never had time to realize. I have a rough draft for each mission of the campaign, how they play, what are the objectives etc... but don't have the time nor skill to make it happen.
Of course, there would be a fee, since it would take time. We will discuss the necessary budget for this, first for the "proof of concept" (one or two missions), and then for the rest of the campaign.
Story-wise, the campaign happens from the point of view of a Terran Dominion task force which happens to be at the key battles from the three main SC2 campaigns.
Gameplay-wise, you only control a small group of units. You have a hero, and can summon some reinforcements, but mostly the battles happen outside of your direct control. You have NPC allies (some bases that produce attack waves and/or some outmap reinforcements), secondary objectives that can allow some additional reinforcements wave to arrive (or other bonus), and you can try to influence the outcome of each battle by focusing on key areas.
This means that there will be quite a bit of modding some attack waves, and triggers that would modify or add new attack/defense waves.
If you have any other question, please do let me know.
Thank you for taking the time to read!