Basically it would be a spin on the publishing system in which a map maker publishes a scenario that they intend to destroy and recreate for each episode using the same map and its banks to keep character information for players as they progress through the series.
No going back means each new item is potentially unique and people would be compelled to play each episode because it won't be available when the next one comes around. If the character dies they have to make a new one unless of course they cheat and backup the bank. It could be like a global dnd session with the map maker and the player base over the course of the series.
Has this been done before? Is there any reason why this wouldn't be possible?
Basically it would be a spin on the publishing system in which a map maker publishes a scenario that they intend to destroy and recreate for each episode using the same map and its banks to keep character information for players as they progress through the series.
No going back means each new item is potentially unique and people would be compelled to play each episode because it won't be available when the next one comes around. If the character dies they have to make a new one unless of course they cheat and backup the bank. It could be like a global dnd session with the map maker and the player base over the course of the series.
Has this been done before? Is there any reason why this wouldn't be possible?