I looked everywhere for the SS_Units like the SS_Scout SS_fighter SS_Swormlord SS_Corupteer SS_Wraith SS_carrier SS_Battle SS_Sciancevessle all of thos i cant find them anywhere and when i put them in with the campain editer you cant control them like the ones you can spawn in the Cortex roleplay maps can anyone help? i have a epic idea for a map and i need thies!-Nuketf
Again this is were custom made units come into play. The SS units where make specifically for the arcade game where they are contolled via triggers and thus are not melee ready. You can't select them because its been turned off in flags and even after you attempt to change this they will not be setup in the manor you wish. You are going to have to learn the basics into create a unit from ground up like was done in cortex which would have answered each of your questions far quicker. I would suggest heading to the wiki to start with some data tutorials.
Here we have an answer here already, but anyways, I'll repeat... 1. You should tick campaign dependencies. That's it. You can find the Lost Viking (arcade) units by search term "SS". Again correct, those units weren't created for melee use. Should you want to have such one, I may propose (a simple) solution. Any unit that DOES exist in both melee and Lost Viking mode, you may combine them for handy results. For an example, I duplicated melee Banshee and swapped model (through actor) to that of a SS_banshee (correct if I'm wrong). I was rather comfortable with the solution, having a highly texturized Banshee model and a working data. Same should apply with rest of the flock - mix and match!. (Sorry for the wall of text, but simply, using space does nothing in this forum) EDIT: Maybe I should've explained this elsewhere? This is kind of a simple tutorial now <.<
There are lots of things you must do. But for the start, if i where you, you must have to set your options. are they flagged as movable ? or are they setter as turnable. But you can do it a lot better to copy (for example) the original carrier, and than place the ss model in the (coped) model field, than you have only to set up the actors (for the epic animations) and its done.
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I looked everywhere for the SS_Units like the SS_Scout SS_fighter SS_Swormlord SS_Corupteer SS_Wraith SS_carrier SS_Battle SS_Sciancevessle all of thos i cant find them anywhere and when i put them in with the campain editer you cant control them like the ones you can spawn in the Cortex roleplay maps can anyone help? i have a epic idea for a map and i need thies!-Nuketf
It's called dependencies and custom made units.
so...how do i get them?
@nuketf: Go
File-depdencies-campagin and/or story.
@JacktheArcher: Go
i know how to put them in but i cant click them how do i fix this?
@nuketf: Go
What do you mean you can't click them?
@JacktheArcher: Go
i can place them on the map but they have no hit points and you can not move them i would post a screenshot if i could :/
Again this is were custom made units come into play. The SS units where make specifically for the arcade game where they are contolled via triggers and thus are not melee ready. You can't select them because its been turned off in flags and even after you attempt to change this they will not be setup in the manor you wish. You are going to have to learn the basics into create a unit from ground up like was done in cortex which would have answered each of your questions far quicker. I would suggest heading to the wiki to start with some data tutorials.
@hobbidude: Go
Yup he's right. Theres lots of tutorials out there.
Here we have an answer here already, but anyways, I'll repeat... 1. You should tick campaign dependencies. That's it. You can find the Lost Viking (arcade) units by search term "SS". Again correct, those units weren't created for melee use. Should you want to have such one, I may propose (a simple) solution. Any unit that DOES exist in both melee and Lost Viking mode, you may combine them for handy results. For an example, I duplicated melee Banshee and swapped model (through actor) to that of a SS_banshee (correct if I'm wrong). I was rather comfortable with the solution, having a highly texturized Banshee model and a working data. Same should apply with rest of the flock - mix and match!. (Sorry for the wall of text, but simply, using space does nothing in this forum) EDIT: Maybe I should've explained this elsewhere? This is kind of a simple tutorial now <.<
There are lots of things you must do. But for the start, if i where you, you must have to set your options. are they flagged as movable ? or are they setter as turnable. But you can do it a lot better to copy (for example) the original carrier, and than place the ss model in the (coped) model field, than you have only to set up the actors (for the epic animations) and its done.