I've been dinking around with the editor and started on a very ambitious mod. Every now and then I figure out how to make something else work, but there's no way I'll ever finish. I'm not poor, so I'll pay someone or a team $500 to make it for me so I can play it. It doesn't have to be totally polished; I'll flesh out all the glossary entries and tooltips and will be tweaking stats for as long as I stay interested in playing it.
I call it the high tech terrans mod, intended to be added to any map with start locations to create sort of a ghetto co-op type map. If campaign protoss and zerg units can be added, that's great and I'll balance their costs also, but I'm mostly concerned with the terrans. I have a little start on it, with some of the new units started.
I'm attaching a first draft of the mod's plan to the next post. Take a look and if the concept interests you, and you think you can handle it, send me a pm.
Perhaps this is the best forum for my job.
I've been dinking around with the editor and started on a very ambitious mod. Every now and then I figure out how to make something else work, but there's no way I'll ever finish. I'm not poor, so I'll pay someone or a team $500 to make it for me so I can play it. It doesn't have to be totally polished; I'll flesh out all the glossary entries and tooltips and will be tweaking stats for as long as I stay interested in playing it.
I call it the high tech terrans mod, intended to be added to any map with start locations to create sort of a ghetto co-op type map. If campaign protoss and zerg units can be added, that's great and I'll balance their costs also, but I'm mostly concerned with the terrans. I have a little start on it, with some of the new units started.
I'm attaching a first draft of the mod's plan to the next post. Take a look and if the concept interests you, and you think you can handle it, send me a pm.
Here's the initial plan: