Although simply just a concept, and the Custom Campaign is only now being created. The project will need help with coding, ranging from cut scenes, to creating beacons that take the player to other maps. (For example, a player can step on a beacon, a button will pop out, and if clicked, the player will be taken to another map.)
The campaign is based on a researcher that has no recollection of his past. The researcher, named Sparlin Svint, wakes up in a stasis tube in an abandoned orbital station. Although with no memory of who he really is, or why he is even on such a station, he remembers one thing, him being on an expedition recovering Xelnaga Artifacts on the cold planet below. Sparlin does not know why he is on such a station, but as he explores narrow corridors and climbs through vents, he quickly remembers that the last thing he had done was set a password to the lower station's vespene gas refinery ,locking anything inside. He then finds out that the station is infested with feral zerg, and with that, travels to the fusion reactor, overloads it, and gives himself enough time to "Commandeer" a drop ship in the hanger, escaping the blast just in time. (The story has a 4 person co-op.) From their, I need help developing the story.
http://us.battle.net/sc2/en/game/maps-and-mods/
I recommend you start off with the blizzard tutorials in the following order: terrain>Triggers>data. They're great for beginners! As I recall triggers has a great intro into cinematics. Then when you finish that, feel free to seek out more advanced tutorials in the wiki on this website. If you can't find a tutorial you need, try searching in these forums, there are answers to tons of questions! Finally if you can't find what you need, asking specific questions to specific problems will get you answers in these forums.
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Although simply just a concept, and the Custom Campaign is only now being created. The project will need help with coding, ranging from cut scenes, to creating beacons that take the player to other maps. (For example, a player can step on a beacon, a button will pop out, and if clicked, the player will be taken to another map.)
The campaign is based on a researcher that has no recollection of his past. The researcher, named Sparlin Svint, wakes up in a stasis tube in an abandoned orbital station. Although with no memory of who he really is, or why he is even on such a station, he remembers one thing, him being on an expedition recovering Xelnaga Artifacts on the cold planet below. Sparlin does not know why he is on such a station, but as he explores narrow corridors and climbs through vents, he quickly remembers that the last thing he had done was set a password to the lower station's vespene gas refinery ,locking anything inside. He then finds out that the station is infested with feral zerg, and with that, travels to the fusion reactor, overloads it, and gives himself enough time to "Commandeer" a drop ship in the hanger, escaping the blast just in time. (The story has a 4 person co-op.) From their, I need help developing the story.
http://us.battle.net/sc2/en/game/maps-and-mods/
I recommend you start off with the blizzard tutorials in the following order: terrain>Triggers>data. They're great for beginners! As I recall triggers has a great intro into cinematics. Then when you finish that, feel free to seek out more advanced tutorials in the wiki on this website. If you can't find a tutorial you need, try searching in these forums, there are answers to tons of questions! Finally if you can't find what you need, asking specific questions to specific problems will get you answers in these forums.