Not sure about the research. You could manually set the each research to completed but it seems like there is a better, faster way. Somebody else have an idea?
By the way, welcome to sc2mapster :D
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Although this sounds really awesome in theory and I definitely would like to see this implemented, I'm pretty sure this would completely destroy any balance between the races, the unit producing capabilities of each race would simply be thrown into chaos. At the start of the game, Terran would only be able to build 6 rax at a time, compared to Protoss which could build 60 gateways, and Zerg which, even if they morphed there initial drones into a spawning pool and 5 macro hatchs, would simply not have enough larva production to be able to compete. I guess mirror matches would still be fun, and maybe even T vs Z might be viable, but Protoss would simply own all.
I still love the idea and would definitely be up for creating a mod like this, but the standard deathmatch mode would just be so broken without some other change to help balance. Maybe if each player was given a crap ton more workers at the start (like in AOE2's Regicide I think?) that would help? That way Terran's production facilities would be able to compete with Protoss's and if Zerg threw down a bunch of macro hatches straight away as well as a spawning pool followed immediately by either a roach warren or baneling nest they'd be able to stand a chance? It'd all depend on whether or not they could get roaches/banelings out before the stim marines/chargelots arrived. Either way it'd be interesting to see how this would turn out.
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Simple request:
Can anyone have Metalopolis (1v1) start with 20k minerals 5k gas, and all upgrades researched for all players?
(if you could, how you did it so i could do it for other maps)
Very grateful :p
An1MuS
Add this to the trigger:
Not sure about the research. You could manually set the each research to completed but it seems like there is a better, faster way. Somebody else have an idea?
By the way, welcome to sc2mapster :D
@zeldarules28: Go
Although this sounds really awesome in theory and I definitely would like to see this implemented, I'm pretty sure this would completely destroy any balance between the races, the unit producing capabilities of each race would simply be thrown into chaos. At the start of the game, Terran would only be able to build 6 rax at a time, compared to Protoss which could build 60 gateways, and Zerg which, even if they morphed there initial drones into a spawning pool and 5 macro hatchs, would simply not have enough larva production to be able to compete. I guess mirror matches would still be fun, and maybe even T vs Z might be viable, but Protoss would simply own all.
I still love the idea and would definitely be up for creating a mod like this, but the standard deathmatch mode would just be so broken without some other change to help balance. Maybe if each player was given a crap ton more workers at the start (like in AOE2's Regicide I think?) that would help? That way Terran's production facilities would be able to compete with Protoss's and if Zerg threw down a bunch of macro hatches straight away as well as a spawning pool followed immediately by either a roach warren or baneling nest they'd be able to stand a chance? It'd all depend on whether or not they could get roaches/banelings out before the stim marines/chargelots arrived. Either way it'd be interesting to see how this would turn out.