I think the future of rts lies in User vs Users vs map author AIs .. this is me throwing my gauntlet in the ring
(I have been wanting to tell stories through multiplayer map for 25 years+ . Granted I left and came back after almost two decades, so I might not be as attuned to the whole multiplayer meta (which might require me adjusting a lot), but my resolve has only strengthened in all of this time! Not to mention it but I waited 5 years for Lotv to start working on it for real because of the stability required (patching / platform bugs/etc) in order to make such a map.)
Starheroes is (will be thanks to your help) a multiplayer competitive story driven map!
Its outrageous objective is to create a new form of rts!
Make Users ally and break alliances to further scripted goals (for both competitiveness / fun) through three possible start/ User stances
otherwise known as "alignments":
Doom "beat them all" players
(Solid) "Snake" players
lore players
The different types of play (cinematic "you drive few units within a huge fight" or melee godmode view") or gameplay not only accessible to all types of players, but I would even add "compulsory" or rather gently "pressed upon" all Users through an arboresence / tree structure of story events.
...
Doom: leveling and destroying any and all opponents with minimal involvement into the map's "secrets" or special mechanics accessible, with a mostly "the script / info comes to me I don't have to look for it" gameplay/experience
Snake: avoiding the beat em all users and Ais, trying to figure out all the maps's mechanics/secrets so as to overcome/bypass them to reach an ultimate "lore" goal
And both fall under the auspices of the "lore" players, who's goal is to make the map "run its course / scenario" (pushing other players into sub quests etc...)
Lore players can come from either doom or snake, they will add to the map and hopefully make it blossom.
AIs only "serve the author"'s intent in trying to achieve all scripts and further its own course as a storyline unfolding, pushing Users ahead in it / through it.
...
For now all the heroes have a default "alignment" in the script, I am working on making the users be able to choose this alignment.
I think the future of rts is multiplayer user vs user vs map author AIs.. it is just huge endeavors (even with sc2 melee mechanics that jump start the palette of "events" and units) and not to mention but it is close to being "re doing heroes of the s" or dota kind of achievement!
Hi Traysent :P (Dear Blizz, thank you so much for releasing galaxy, hope my maps make you feel like investing more into the arcade and its awesome potential) hope you try my cinematic experiences and feed me back :kappa:
I am only 1 and am making a 4(then 13) player map and therefore
i am humbly asking for help .. to test out the base multiplayer features so as to be able to move forward in the implementation of my stories/quests.
It is real easy, you don't even need me :D
For instance, at the start users freely choose a hero and place it on their particular player beacon, depending on the curiosity of the player and their numbers, anything can happen at this selection stage :? .. This being for four players (right now), it is nigh impossible for me to test it, me having no time to socialize online :(
So i candidly ask for people interested in this type of maps / map development to test and participate in creating this game
and furthermore help stabilize/rationalize/ the core mechanics (such as hero selection) which may arguably untie a knot I cannot conceive of yet on my own :)
I am open to all feedback and help <3 within the course of this "partnership" to design my map
on this thread or online or do try me out on skype: fcrance (I do the "invisible" bid so just send a mess referencing yourself (as mapster "x"))
Anyone wanting in is welcomed .. just shoot me a pm or in this thread (basically I need all the help I can get, being the professed professional amateur i wish to remain).
Once the map functions with only blizzard assets and it is stable and "fun" (as a "repetitive game"), I want to add all the voice acting and import original graphic models to MAKE the experience.
While this objective seems far fetched, going from the data layer (lol) to the trigger layer has filled me (I bet it does that to everyone doing data before triggers :D ) with a huge amount of guidy and cheeky .. so since in real life I edit (on all graphic platforms)and draw comics, do movies.. the end goal has never seemed so close to me, so obtainable.
Wish you all a nice day in your galaxy, thank you for reading <3
Hash tag having the time of my life in my galaxy, just want to share it and hopefully get people exited about multiplayer competitve scenario maps
Hi
I think the future of rts lies in User vs Users vs map author AIs .. this is me throwing my gauntlet in the ring
(I have been wanting to tell stories through multiplayer map for 25 years+ . Granted I left and came back after almost two decades, so I might not be as attuned to the whole multiplayer meta (which might require me adjusting a lot), but my resolve has only strengthened in all of this time! Not to mention it but I waited 5 years for Lotv to start working on it for real because of the stability required (patching / platform bugs/etc) in order to make such a map.)
Starheroes is (will be thanks to your help) a multiplayer competitive story driven map!
Its outrageous objective is to create a new form of rts!
Make Users ally and break alliances to further scripted goals (for both competitiveness / fun) through three possible start/ User stances
otherwise known as "alignments":
The different types of play (cinematic "you drive few units within a huge fight" or melee godmode view") or gameplay not only accessible to all types of players, but I would even add "compulsory" or rather gently "pressed upon" all Users through an arboresence / tree structure of story events.
...
Lore players can come from either doom or snake, they will add to the map and hopefully make it blossom.
AIs only "serve the author"'s intent in trying to achieve all scripts and further its own course as a storyline unfolding, pushing Users ahead in it / through it.
...
For now all the heroes have a default "alignment" in the script, I am working on making the users be able to choose this alignment.
I think the future of rts is multiplayer user vs user vs map author AIs.. it is just huge endeavors (even with sc2 melee mechanics that jump start the palette of "events" and units) and not to mention but it is close to being "re doing heroes of the s" or dota kind of achievement!
Hi Traysent :P (Dear Blizz, thank you so much for releasing galaxy, hope my maps make you feel like investing more into the arcade and its awesome potential) hope you try my cinematic experiences and feed me back :kappa:
I am only 1 and am making a 4(then 13) player map and therefore
i am humbly asking for help .. to test out the base multiplayer features so as to be able to move forward in the implementation of my stories/quests.
It is real easy, you don't even need me :D
For instance, at the start users freely choose a hero and place it on their particular player beacon, depending on the curiosity of the player and their numbers, anything can happen at this selection stage :? .. This being for four players (right now), it is nigh impossible for me to test it, me having no time to socialize online :(
So i candidly ask for people interested in this type of maps / map development to test and participate in creating this game
and furthermore help stabilize/rationalize/ the core mechanics (such as hero selection) which may arguably untie a knot I cannot conceive of yet on my own :)
I am open to all feedback and help <3 within the course of this "partnership" to design my map
on this thread or online or do try me out on skype: fcrance (I do the "invisible" bid so just send a mess referencing yourself (as mapster "x"))
Anyone wanting in is welcomed .. just shoot me a pm or in this thread (basically I need all the help I can get, being the professed professional amateur i wish to remain).
Once the map functions with only blizzard assets and it is stable and "fun" (as a "repetitive game"), I want to add all the voice acting and import original graphic models to MAKE the experience.
While this objective seems far fetched, going from the data layer (lol) to the trigger layer has filled me (I bet it does that to everyone doing data before triggers :D ) with a huge amount of guidy and cheeky .. so since in real life I edit (on all graphic platforms)and draw comics, do movies.. the end goal has never seemed so close to me, so obtainable.
Wish you all a nice day in your galaxy, thank you for reading <3
Hash tag having the time of my life in my galaxy, just want to share it and hopefully get people exited about multiplayer competitve scenario maps
:) ty i guess, bye