I'm Matic, and I want to show you my latest map. It is called Zealot Commando, Mission 1: Desert Raiders.
Many of you probably played Commandos: Behind Enemy Lines and its expansions or sequels.
Yup, I played it too, and I was wondering if it will be possible to recreate this type of experience in SC2 Editor.
Well, here is my try. I hope you like it.
It has been published on EU.
I realize it won't be widely popular, because of being single player, and what is more important, replayability is ... well, there is no replayability at all. But still, I believe that maps like this should be still made.
Impressive. I've just finished this first mission. You did a good job at getting back the Commandos gameplay.
Some suggestions for upcoming missions:
- Larger maps, this one seemed too small for me.
- Additional characters with their own skills. Spy was my favourite in Commandos.
- You can try making a cooperative mission where each player takes the role of a character.
- When the enemies find a corpse, they should raise the alarm, attracting additional patrols to the area. Right now it doesn't really matter if they find a corpse.
- When you run out of lives, you should add a "Replay" option.
Well, introducing new characters and making it multiplayer is something I really wanted to do, but it can get complicated and prevent map from reaching playable state. So for now, I want to keep it simple, just basic mechanics and stuff.
Alarm surely will get implemented, however it also complicated trigger wise.
About this bug, I guess you have to have "Display Subtitles" option in menu checked. I really don't know how to fix it.
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Hello,
I'm Matic, and I want to show you my latest map. It is called Zealot Commando, Mission 1: Desert Raiders. Many of you probably played Commandos: Behind Enemy Lines and its expansions or sequels. Yup, I played it too, and I was wondering if it will be possible to recreate this type of experience in SC2 Editor. Well, here is my try. I hope you like it.
It has been published on EU.
I realize it won't be widely popular, because of being single player, and what is more important, replayability is ... well, there is no replayability at all. But still, I believe that maps like this should be still made.
Data:
Title: Zealot Commando, Mission 1: Desert Raiders
Tileset: Mar Sara (Wasteland)
Map Size: 44x52
Play type: Single player
Play time: 15 - 25 mins
Video:
Impressive. I've just finished this first mission. You did a good job at getting back the Commandos gameplay.
Some suggestions for upcoming missions:
- Larger maps, this one seemed too small for me.
- Additional characters with their own skills. Spy was my favourite in Commandos.
- You can try making a cooperative mission where each player takes the role of a character.
- When the enemies find a corpse, they should raise the alarm, attracting additional patrols to the area. Right now it doesn't really matter if they find a corpse.
- When you run out of lives, you should add a "Replay" option.
Bugs:
- Intro conversations aren't displayed.
I'm looking forward to the second mission. ;)
@IliIilI: Go
Thanks for playing.
Well, introducing new characters and making it multiplayer is something I really wanted to do, but it can get complicated and prevent map from reaching playable state. So for now, I want to keep it simple, just basic mechanics and stuff.
Alarm surely will get implemented, however it also complicated trigger wise.
About this bug, I guess you have to have "Display Subtitles" option in menu checked. I really don't know how to fix it.