This map has been in development about 7 months so far. 4 Months of it was just sitting on my hard drive collecting dust. (Yes my house is so dusty that most of its dust finds its way into my actual hard drive). Anyways, we decided to pick it up back up (MilkMan and I from Department of Redundancy Department) and release a gameplay preview. There is MUCH more to see than just the gameplay, but we will release more in the future depending on feedback we get.
The objectives, capture the different command points around the map and use their special buildings to your advantage to advance across the map and conquer your opponents base. Sounds simple right? Each side has its own tactical advantages that mirrors the other, making for balanced gameplay. Whoever owns the middle point has advantage of being able to build vehicles and units from the same point. Certain units have abilities to morph into turrets, and others have special battlefield advantages.
This map is a spin off of Commander : Z which was made in 1996 by the Bitmap Bros. We decided to add our own sort of features to their idea and come up with Commander : SC. We decided to name it as such to honor those guys for giving us a cool idea. Anyways, here it is. Hope you enjoy.
the rating system is a simple calculation that does player ranks and what not. i plan on releasing it on NA so far, but if i get requests on anything else ill have someone publish it where it needs to go
Rating system calculates:
Wins
Losses
Player Rank
Games Played
and eventually we plan on adding some achievements and in-game achievable buffs
This map has been in development about 7 months so far. 4 Months of it was just sitting on my hard drive collecting dust. (Yes my house is so dusty that most of its dust finds its way into my actual hard drive). Anyways, we decided to pick it up back up (MilkMan and I from Department of Redundancy Department) and release a gameplay preview. There is MUCH more to see than just the gameplay, but we will release more in the future depending on feedback we get.
The objectives, capture the different command points around the map and use their special buildings to your advantage to advance across the map and conquer your opponents base. Sounds simple right? Each side has its own tactical advantages that mirrors the other, making for balanced gameplay. Whoever owns the middle point has advantage of being able to build vehicles and units from the same point. Certain units have abilities to morph into turrets, and others have special battlefield advantages.
This map is a spin off of Commander : Z which was made in 1996 by the Bitmap Bros. We decided to add our own sort of features to their idea and come up with Commander : SC. We decided to name it as such to honor those guys for giving us a cool idea. Anyways, here it is. Hope you enjoy.
The map is still under going its rating system work, after that we will release the beta.
@eliek: Go
Looks pretty cool! What do you mean by rating system and how long it gonna take? =D And which region(s) u gonna publish it? :)
@BloodClud: Go
the rating system is a simple calculation that does player ranks and what not. i plan on releasing it on NA so far, but if i get requests on anything else ill have someone publish it where it needs to go
Rating system calculates:
Wins Losses Player Rank Games Played
and eventually we plan on adding some achievements and in-game achievable buffs