Hello guys,
I wanted to present a map i am working on since quite some time.
I would appreciate if you could give it a try and maybe provide some feedback.
Capture and Hold is a fast paced, action orientated team game for up to 12 players in either PvP or Coop-Mode. Although action orientated this map allows strategical team-play.
Features
Easy to get into it (few games), but difficult to master as a team
Fast and lots of action
Dynamic and strategic gameplay
Status points and equipment to motivate on long term
Three landscapes to play on
Achievements
PvP and PvAI modes
Lots of voting options at game start
Reviews
Beta got 46 ratings with 4.5 points in average
"Fun! Lots of potential" – fjjotizz
"Brilliant game." – NeoNMD
"nice arcade game. fun to play." – sJunnie
"Funny game. Fast game. Balanced game. Just play it!" – Jack
Gameplay: The Goal
The main objective is to capture and hold regions on the map. Held regions generate points and gas/minerals for the owning team. A team has to either accumulate a determined amount of points first or to destroy the enemy generator to win the game. The enemy generator is invulnerable if your team does not control more regions than the opponent team.
Gameplay: Units
In the beginning you start with a single unit only. You have to choose one of seven unit types, each having their own abilities as well as strengths and weaknesses. Units counter each other pretty hard and it is possible to repick your unit every time you die. There is no leveling and no skill learning system to make repicking as easy as possible to allow reacting to the enemies unit composition or play style.
Later on in the game you can unlock a second unit (again free choice and possibility to repick) and buy vehicles and some basic upgrades (Attack and Armor).
Gameplay: Strategy
As mentioned there are two ways to win: Hold regions or destroy the enemy generator. You should talk to your allies wich way they prefer and adjust your play style. Do you want to keep map control? Would you like to end the game in a big mid or late game push with a lot of vehicle support to kill the enemy generator? Do you want to get ahead in upgrades or vehicle count?
Your choice should have an effect on the choice of regions you capture, your mineral and gas spending, your unit selection and your teams unit composition. Try to set up some kinds of squads in your team to make sure your team is both defending and attacking.
Hello guys, I wanted to present a map i am working on since quite some time. I would appreciate if you could give it a try and maybe provide some feedback.
Capture and Hold is a fast paced, action orientated team game for up to 12 players in either PvP or Coop-Mode. Although action orientated this map allows strategical team-play.
Features
Reviews
Gameplay: The Goal
The main objective is to capture and hold regions on the map. Held regions generate points and gas/minerals for the owning team. A team has to either accumulate a determined amount of points first or to destroy the enemy generator to win the game. The enemy generator is invulnerable if your team does not control more regions than the opponent team.
Gameplay: Units
In the beginning you start with a single unit only. You have to choose one of seven unit types, each having their own abilities as well as strengths and weaknesses. Units counter each other pretty hard and it is possible to repick your unit every time you die. There is no leveling and no skill learning system to make repicking as easy as possible to allow reacting to the enemies unit composition or play style. Later on in the game you can unlock a second unit (again free choice and possibility to repick) and buy vehicles and some basic upgrades (Attack and Armor).
Gameplay: Strategy
As mentioned there are two ways to win: Hold regions or destroy the enemy generator. You should talk to your allies wich way they prefer and adjust your play style. Do you want to keep map control? Would you like to end the game in a big mid or late game push with a lot of vehicle support to kill the enemy generator? Do you want to get ahead in upgrades or vehicle count? Your choice should have an effect on the choice of regions you capture, your mineral and gas spending, your unit selection and your teams unit composition. Try to set up some kinds of squads in your team to make sure your team is both defending and attacking.
Links:
NA: starcraft://map/1/223425 EU: starcraft://map/2/155409 KR: starcraft://map/3/77346
Wiki: CnH Wikia