After spending numerous hours, my map "Verdant Fray" is nearly polished. It's close enough right now though to enjoy it :)
For those of you who have played World of Warcraft, this map can be best described as being similar to Arathi Basin. The layout of the map is 3 main bases on the north and south ends of the map. The middle is a lower terrain area detailed to simulated that of an ancient temple ruins. The ruins consist of 5 islands. The players participating are separated amongst two teams of 3 and must work together to capture as many islands as they can and be the first team to reach 5,000 points.
Also, players must also yield the realistic environment I have created to prevent their demise. First off, a constant day and night cycle will run throughout the match and only allow cloaking units to use their cloaking abilities at night. Next up is a randomly occurring flood that will slowly destroy units caught in the flood and reduce the movement speed of units caught in the flood.
In the end, I created an elaborate AI system for the Team Two players so players aren't forced to find 6 human players. Hoping this map catches on, this won't be an issue later on.
This map looks excellent and is certainly a unique take on a melee map. Is it released for the US Servers yet and if not what are your plans for releasing it?
My apologies on practically falling off the face of the planet for roughly a year and a half. Has anyone played this map? Thoughts? Also, run into any problems?
Hey everyone,
After spending numerous hours, my map "Verdant Fray" is nearly polished. It's close enough right now though to enjoy it :)
For those of you who have played World of Warcraft, this map can be best described as being similar to Arathi Basin. The layout of the map is 3 main bases on the north and south ends of the map. The middle is a lower terrain area detailed to simulated that of an ancient temple ruins. The ruins consist of 5 islands. The players participating are separated amongst two teams of 3 and must work together to capture as many islands as they can and be the first team to reach 5,000 points.
Also, players must also yield the realistic environment I have created to prevent their demise. First off, a constant day and night cycle will run throughout the match and only allow cloaking units to use their cloaking abilities at night. Next up is a randomly occurring flood that will slowly destroy units caught in the flood and reduce the movement speed of units caught in the flood.
In the end, I created an elaborate AI system for the Team Two players so players aren't forced to find 6 human players. Hoping this map catches on, this won't be an issue later on.
You can watch the video here:
Enjoy!
UPDATE: This map is now available on EU Servers
@Zurom: Go
How can i get the map to play it ????????
This map looks excellent and is certainly a unique take on a melee map. Is it released for the US Servers yet and if not what are your plans for releasing it?
My apologies on practically falling off the face of the planet for roughly a year and a half. Has anyone played this map? Thoughts? Also, run into any problems?
Looks like quite an interesting concept for sure... Haven't played it myself though.
@zeldarules28: Go
Strangely enough, I haven't either haha