I was working on this map for some time and would appreciate any feedback. On U.S. servers, the map is called Machrium (Alpha). Here is a short video showing what the game looks like followed by an in-depth description.
What is Machrium?
Welcome to Machrium, an immersive metropolis that serves as an assembly for criminal scum. You are a contract killer, but to eliminate foes for unfathomable wealth, you must first eliminate your competition. Defeating your enemies in a law-abiding city, however, will require deception and the assistance of Machrium's corrupt populace in risk-reward type gameplay.
How Does it Work?
Each player receives a hero - all of which are the same except they look different - with the goal being to eliminate all other heroes. This will be no easy task; imposters of each hero wander throughout Machrium, and with no initial way to tell the difference, players must deceive and manipulate the game's environment.
Survival can be ensured several ways. Players may travel to specific locations within the game world to bribe, contract, or hire corrupt citizens. Doing this will provide the player with bonuses depending on the citizen. For example, players may contract a Mistress who moves throughout Machrium, offering her "services" to well-paying clients, providing income.
Players may also leave the city and travel to the Exiled Lowlands - a hostile environment with no law enforcement - to earn bounty by killing wanted enemies. Additional income can also be earned by killing other enemies and through randomly spawning pickups.
Although players may obviously want to kill everything in sight, Machrium is, as mentioned before, a law-abiding metropolis. Any player who engages in unlawful violent activity, excluding self-defense, will receive a Wanted level. For example, attacking a Peddler will place Wanted (1) on your hero while attacking a Herald will place Wanted (3). The highest level is Most Wanted, which is only obtained by attacking another player's imposter.
A contract killer who is Wanted will have their maximum health reduced by a percentage and the law will be provoked into attacking them for some time, depending on the level. A hero who is Most Wanted will also be pinged on the mini-map. Attacking enemy heroes, Ruffians, and Ruffian Warlords is considered self-defense.
The game is designed so that, eventually, players may purchase so many upgrades that they can overwhelm law enforcement. This makes the game a race for income while deciding over risk-reward when attacking another player's hirelings or killing an imposter.
Game's Features
Play one of six contract killers - The Butcher, Executioner, Fanatic, Gentleman, Punisher and Professional.
Each hero has an array of abilities: Adrenaline, Black Powder Round, Killer's Promise, Enveloping Shroud, Agent Drone and Satellite Sweep. All abilities are free but have significant cooldowns, enhancing the game's risk-reward gameplay.
Scavenge resources to bribe, contract, or hire up to 6 citizens and purchase up to 13 upgrades.
All heroes, imposters, and pickups spawn in random locations while NPCs are assigned random AI patterns. In addition, all upgrades can be obtained in any order. This provides replayability as nearly every game can be different.
Any hero who is damaged will be more vulnerable because imposters are killed in one attack; health bars are hidden but players may hover over units to display them.
Abandoned Radars stand in the Exiled Lowlands, displaying enemy movement to whoever controls them.
Coming Soon
A restoration fountain will be placed in the Exiled Lowlands, providing health regeneration.
The Beer Garden will offer several drinks. Players will be able to purchase these for temporary bonuses.
Scripted events that occur at random times. Players may engage in these events for rewards, utilize them to locate one another, or avoid them completely.
Seems like a really cool map, i like the whole idea of it and it seems to have alot of depth. Keep adding upgrades and stuff to that the longlivity is enhanced, you can't get enough of that :)
I'll play this with my friends some evening and test it out, if it's available in EU. If it's not, make it happen! :D
Some criticism before playing, having seen the intro film:
A suggestion, change the names of two things. The map itself, and the exiled lowlands. My suggestion for the mapname is something like "Crime City", it sets the expectations of the map and makes people more interested in learning more about it and testing it. Machrium is a very generic name and doesn't say much about what type of map it is. The name of the exiled lowlands in my opinion should be shortened to something like "The Lowlands" or simply "Exile". To make it easier for new players, long names = not as memorable at first glance.
It seems like the imposters are too easy to spot, they seem to be constantly walking around (never stoping) and are they the same movespeed? They seem slower. Real players stop at shops and random spots in the map, while reading some spell or whatever.
That's my two cents. The ideas of future features (like the scripted events) are awesome.
Peace!~
Greetings,
I was working on this map for some time and would appreciate any feedback. On U.S. servers, the map is called Machrium (Alpha). Here is a short video showing what the game looks like followed by an in-depth description.
What is Machrium?
Welcome to Machrium, an immersive metropolis that serves as an assembly for criminal scum. You are a contract killer, but to eliminate foes for unfathomable wealth, you must first eliminate your competition. Defeating your enemies in a law-abiding city, however, will require deception and the assistance of Machrium's corrupt populace in risk-reward type gameplay.
How Does it Work?
Each player receives a hero - all of which are the same except they look different - with the goal being to eliminate all other heroes. This will be no easy task; imposters of each hero wander throughout Machrium, and with no initial way to tell the difference, players must deceive and manipulate the game's environment.
Survival can be ensured several ways. Players may travel to specific locations within the game world to bribe, contract, or hire corrupt citizens. Doing this will provide the player with bonuses depending on the citizen. For example, players may contract a Mistress who moves throughout Machrium, offering her "services" to well-paying clients, providing income.
Players may also leave the city and travel to the Exiled Lowlands - a hostile environment with no law enforcement - to earn bounty by killing wanted enemies. Additional income can also be earned by killing other enemies and through randomly spawning pickups.
Although players may obviously want to kill everything in sight, Machrium is, as mentioned before, a law-abiding metropolis. Any player who engages in unlawful violent activity, excluding self-defense, will receive a Wanted level. For example, attacking a Peddler will place Wanted (1) on your hero while attacking a Herald will place Wanted (3). The highest level is Most Wanted, which is only obtained by attacking another player's imposter.
A contract killer who is Wanted will have their maximum health reduced by a percentage and the law will be provoked into attacking them for some time, depending on the level. A hero who is Most Wanted will also be pinged on the mini-map. Attacking enemy heroes, Ruffians, and Ruffian Warlords is considered self-defense.
The game is designed so that, eventually, players may purchase so many upgrades that they can overwhelm law enforcement. This makes the game a race for income while deciding over risk-reward when attacking another player's hirelings or killing an imposter.
Game's Features
Coming Soon
wow
real nice.. too bad it's on un
all immersive, kudos
lol.....This sounds JUST like my assassins map :D
Looks fun though, keep up the good work.
@Pottfish: Go
Seems like a really cool map, i like the whole idea of it and it seems to have alot of depth. Keep adding upgrades and stuff to that the longlivity is enhanced, you can't get enough of that :)
I'll play this with my friends some evening and test it out, if it's available in EU. If it's not, make it happen! :D
Some criticism before playing, having seen the intro film:
That's my two cents. The ideas of future features (like the scripted events) are awesome. Peace!~