My map has a long load time and the loading screen seems to get "stuck" part way full for a minute or 2 before finally loading the map and people seem to be disconnecting during the loading screen of the same map as above, even after they have expressed interest in me starting the game up. Any guesses why this occurs?
Sorry if this is the wrong section, it was hard to know where to post this.
@somen00b: Go
For the long loading time, I've heard of prolonged loading times being associated with the event 'Map Initialization.' Personally, I haven't observed any difference in loading time. Not that I've looked into it very much. You'd probably have to test it on Battle.net to see if it works, but an easy way to try this would be to make a custom event that fires when the mission time reaches zero (I don't recall what the name of the event is), and then control-f and replace all your 'Map Initialization's with your custom event definition. If it were to fix the loading time length, I bet it would fix the dropping as well.
For the dropping, I'd make a list of things that you've done anywhere in your map that are unusual/uncommon. I was getting a weird crash bug, where my SC2 client would crash upon loading a specific map about 10% of the time, randomly. I was finally able to confirm that it was because I was extending the default chat bar edit box to 2000. Look for things you've done in data/triggers (I've heard of imports also causing problems, but I don't think that's likely) that are rather extreme/unconventional.
My map has a long load time and the loading screen seems to get "stuck" part way full for a minute or 2 before finally loading the map and people seem to be disconnecting during the loading screen of the same map as above, even after they have expressed interest in me starting the game up. Any guesses why this occurs?
Sorry if this is the wrong section, it was hard to know where to post this.
@somen00b: Go
try to disable custom loadscreen and enable default one to see which players are loading and which not to exclude the possibility of a lagging player.
@somen00b: Go For the long loading time, I've heard of prolonged loading times being associated with the event 'Map Initialization.' Personally, I haven't observed any difference in loading time. Not that I've looked into it very much. You'd probably have to test it on Battle.net to see if it works, but an easy way to try this would be to make a custom event that fires when the mission time reaches zero (I don't recall what the name of the event is), and then control-f and replace all your 'Map Initialization's with your custom event definition. If it were to fix the loading time length, I bet it would fix the dropping as well.
For the dropping, I'd make a list of things that you've done anywhere in your map that are unusual/uncommon. I was getting a weird crash bug, where my SC2 client would crash upon loading a specific map about 10% of the time, randomly. I was finally able to confirm that it was because I was extending the default chat bar edit box to 2000. Look for things you've done in data/triggers (I've heard of imports also causing problems, but I don't think that's likely) that are rather extreme/unconventional.
Unless it's the same set of players who are dropping each time, I wouldn't say it's a local issue.