I dont think it would make sense for Blizzard to create 2 seperate, conflicting Arcades. Modding Heroes will probably be limited to melee kind of maps.
My guess is one central Arcade platform, probably seperate from HotS and SC2. :)
Just curious. Assuming HotS has some kind of arcade system, are you planning to switch platforms?
I know I wouldn't. I just have too many projects for StarCraft 2 to carry out, and I'm somehow in the middle of my first one. Also, I think Starcraft II base will still go on a bit after LotV is launched, so there's nothing to worry about, now.
Not to mention I don't think Blizzard would let people mod this one, since they didn't with Diablo III. Not until a VERY later date, I think.
No. From what I've gathered, I don't even t hink HotSt will have much modding capabilities, but granted - I haven't really been following it. Regardless, I won't do any switching. HotSt seems too far away for anything I'd ever like to create. It'd be like creating WarCraft in the SC2 editor; all the power to people doing that stuff, but it's not for me.
To experiment for sure, new stuff is goo to try. Ant then, if it's fun and differs from sc2 - yes. Not switch, jsut do both. But if there will be no differences, just separate areas - will depend on the amount of players.
Really depends what extemt and limitations we're looking at. They seem to want a specific type of gameplay for Heroes, so we're not looking to make wacky arcade maps like we can in SC2.
I'm still very interested in seeing what options are available. Hopefully we can have some more PVE options while using the MOBA style heroes, like for Hero Siege modes or a Boss Battle fight.
I believe they did mention an intention at BlizzCon to release a map editor at some point. Though it'd likely just be the SC2 editor with a different coat of paint.
I'm hoping they'll let there be some overlap so like letting use use Heroes assets in SC2 mods (given Heroes seems to pretty much be an official standalone mod of the SC2 engine I could imagine Heroes will likely have it's own mod/dependancy)
I think we will have one arcade and players from both games will be able to access it. I really hope HotSt's dependency will be available for arcade maps as well, I see no good argument against it. So there isn't a real "switch" here. Making melee maps for HotSt may become a separate thing but that's all.
One need not "switch"; given the almost-certain similarity of Herostorm's toolsets/editor, experience with one better prepares one to develop for the other. Certainly intend to tinker with it.
Custom map support was nearly guaranteed at BlizzCon, and the string dump indicates extension mods may be supported as well. That, combined with the API additions, suggests the content dev community for Herostorm will be active as SC2's has been, though ultimately it depends entirely on Herostorm's popular success.
Depends. I prefer to make singleplayer content since I then don't need to make symmetrical terrain and don't have to tediously balance everything. I like to just fool around with gameplay concepts and have fun. If Heroes is all about moba-style multiplayer then I probably won't have any interest.
If they decide to make a joined Arcade where I could use Heroes assets and such I would definetely use Heroes elements in my maps. And if they decide to add campaign support to the Arcade then I would certainly consider making a warcraft/fantasy campaign.
Since it has been confirmed that Heroes will come with an editor 4.5 weeks ago, I will certainly code an observer UI for it (because I can) after I figure out which features an observer might require and what the game supports.
I might make a custom battleground for it in case I will have a good idea as I really like objective based maps. But I guess the editor's impact will be much smaller than the impact the sc2 editor has just because the not-Heroes games should be on the arcade and not on Heroes and since Arcade is now free, that won't be a reason to put everything into Heroes because it's easier to get access to.
The only problem is that the sc2 arcade doesn't receive the assets. I really wish that they would share archive files, so we could more easily use Heroes stuff in the arcade. I assume most people using sc2 will even download Heroes, so that might not be a big problem. =/
I'll definitely be trying it out, I hope we'll be able to make more than just new battlegrounds though (just like we can make more than just melee maps in SC2). Though, I think I'll be sticking with SC2, due to the number of assets for it (as in, models, icons, textures, sounds, etc). I assume exporting between HotStorm-SC2 won't be hard though, since it's the same engine.
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Just curious. Assuming HotS has some kind of arcade system, are you planning to switch platforms?
I dont think it would make sense for Blizzard to create 2 seperate, conflicting Arcades. Modding Heroes will probably be limited to melee kind of maps.
My guess is one central Arcade platform, probably seperate from HotS and SC2. :)
The alternative would be withholding development tools from the community, where both the tools and the community itself has matured.
Though, as you said, a separate platform would be ideal.
I know I wouldn't. I just have too many projects for StarCraft 2 to carry out, and I'm somehow in the middle of my first one. Also, I think Starcraft II base will still go on a bit after LotV is launched, so there's nothing to worry about, now.
Not to mention I don't think Blizzard would let people mod this one, since they didn't with Diablo III. Not until a VERY later date, I think.
No. From what I've gathered, I don't even t hink HotSt will have much modding capabilities, but granted - I haven't really been following it. Regardless, I won't do any switching. HotSt seems too far away for anything I'd ever like to create. It'd be like creating WarCraft in the SC2 editor; all the power to people doing that stuff, but it's not for me.
Nope. Although if they release any galaxy edit resources from the game, I won't hesitate to use them if I need to.
To experiment for sure, new stuff is goo to try. Ant then, if it's fun and differs from sc2 - yes. Not switch, jsut do both. But if there will be no differences, just separate areas - will depend on the amount of players.
Really depends what extemt and limitations we're looking at. They seem to want a specific type of gameplay for Heroes, so we're not looking to make wacky arcade maps like we can in SC2.
I'm still very interested in seeing what options are available. Hopefully we can have some more PVE options while using the MOBA style heroes, like for Hero Siege modes or a Boss Battle fight.
I believe they did mention an intention at BlizzCon to release a map editor at some point. Though it'd likely just be the SC2 editor with a different coat of paint. I'm hoping they'll let there be some overlap so like letting use use Heroes assets in SC2 mods (given Heroes seems to pretty much be an official standalone mod of the SC2 engine I could imagine Heroes will likely have it's own mod/dependancy)
I think we will have one arcade and players from both games will be able to access it. I really hope HotSt's dependency will be available for arcade maps as well, I see no good argument against it. So there isn't a real "switch" here. Making melee maps for HotSt may become a separate thing but that's all.
One need not "switch"; given the almost-certain similarity of Herostorm's toolsets/editor, experience with one better prepares one to develop for the other. Certainly intend to tinker with it.
Custom map support was nearly guaranteed at BlizzCon, and the string dump indicates extension mods may be supported as well. That, combined with the API additions, suggests the content dev community for Herostorm will be active as SC2's has been, though ultimately it depends entirely on Herostorm's popular success.
Depends. I prefer to make singleplayer content since I then don't need to make symmetrical terrain and don't have to tediously balance everything. I like to just fool around with gameplay concepts and have fun. If Heroes is all about moba-style multiplayer then I probably won't have any interest.
If they decide to make a joined Arcade where I could use Heroes assets and such I would definetely use Heroes elements in my maps. And if they decide to add campaign support to the Arcade then I would certainly consider making a warcraft/fantasy campaign.
Since it has been confirmed that Heroes will come with an editor 4.5 weeks ago, I will certainly code an observer UI for it (because I can) after I figure out which features an observer might require and what the game supports.
I might make a custom battleground for it in case I will have a good idea as I really like objective based maps. But I guess the editor's impact will be much smaller than the impact the sc2 editor has just because the not-Heroes games should be on the arcade and not on Heroes and since Arcade is now free, that won't be a reason to put everything into Heroes because it's easier to get access to.
The only problem is that the sc2 arcade doesn't receive the assets. I really wish that they would share archive files, so we could more easily use Heroes stuff in the arcade. I assume most people using sc2 will even download Heroes, so that might not be a big problem. =/
Technically I guess you could plan out and code 10 Heroes now, then add them in as soon as it's released. New Hots expansion more heroes. Bam!
I'll definitely be trying it out, I hope we'll be able to make more than just new battlegrounds though (just like we can make more than just melee maps in SC2). Though, I think I'll be sticking with SC2, due to the number of assets for it (as in, models, icons, textures, sounds, etc). I assume exporting between HotStorm-SC2 won't be hard though, since it's the same engine.