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I hope to get a beta out before 2012.
Zerg Swarm Player 1: Kerrigan Player 2: The Overmind Player 3: Cerebrate
Sons of Auir Player 4: The Conclave Player 5: Judicator Aldaris Player 6: Fenix Player 7: Vanguard of Auir
Allied Forces Player 8: Tassadar’s Fleet Player 9: Raynor’s Raiders Player 10: Zeratul’s Brethren
If The Overmind births itself at the heart of the conclave, the Zerg gain a massive advantage.(a new spawning area & a leviathan hero is awarded to the Overmind)
If the Conclave and Judicator Aldaris are eliminated, the Vanguard of Auir and Fenix will join the Allied Forces.
There will be 5 Tech levels total, you start at the basic Tech Level 0.
Heroes will be scarce in the beta version, but in later revisions they will play a major role in breaking through the enemy defenses, and ultimately winning the game.
Each player will own 2 Arbiters (Infested Arbiters for the Zerg) Arbiters will be your swiss army knife of the game that’ll give you mass recall for launching offenses and stasis field to halt a hero’s offense on your base.
Looks interesting, I remember playing kerrigans demise back in SC1.
From video, things that disturbed me:
bad texture blending in protoss area (starting from 1.09);
units just spawning in the middle of empty space (make them spawn from invincible larva? or spawn through some sort of dimensional rift?).
I know that things were done in SC1 were done so because there was no other way, but in SC2 we have the means to do everything better, it's unforgivable not to do so. (what did I just say? :x)
I'm also probably so butt-hurt about this because I'm a fan of lore and everything-sc1, so seeing sc1 map remake not meeting my high standards is extra painful. Forgive me that.
Good luck on the project, I'd love to test/help, but it seems that you're not on EU, right? Also, isn't there a separate sub-forum for such threads, or is it just my imagination?
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I hope to get a beta out before 2012.
Questions? ideas? post it here!
Merry Christmas!
@cinicraft:
UPDATE:
Here’s some info on this game:
Zerg Swarm
Player 1: Kerrigan
Player 2: The Overmind
Player 3: Cerebrate
Sons of Auir
Player 4: The Conclave
Player 5: Judicator Aldaris
Player 6: Fenix
Player 7: Vanguard of Auir
Allied Forces
Player 8: Tassadar’s Fleet
Player 9: Raynor’s Raiders
Player 10: Zeratul’s Brethren
If The Overmind births itself at the heart of the conclave, the Zerg gain a massive advantage.(a new spawning area & a leviathan hero is awarded to the Overmind)
If the Conclave and Judicator Aldaris are eliminated, the Vanguard of Auir and Fenix will join the Allied Forces.
There will be 5 Tech levels total, you start at the basic Tech Level 0.
Heroes will be scarce in the beta version, but in later revisions they will play a major role in breaking through the enemy defenses, and ultimately winning the game.
Each player will own 2 Arbiters (Infested Arbiters for the Zerg) Arbiters will be your swiss army knife of the game that’ll give you mass recall for launching offenses and stasis field to halt a hero’s offense on your base.
Looks interesting, I remember playing kerrigans demise back in SC1.
From video, things that disturbed me:
I know that things were done in SC1 were done so because there was no other way, but in SC2 we have the means to do everything better, it's unforgivable not to do so. (what did I just say? :x)
I'm also probably so butt-hurt about this because I'm a fan of lore and everything-sc1, so seeing sc1 map remake not meeting my high standards is extra painful. Forgive me that.
Good luck on the project, I'd love to test/help, but it seems that you're not on EU, right? Also, isn't there a separate sub-forum for such threads, or is it just my imagination?