I am trying to set up a normal melee 1v1 map (using lost temple). All I want to change is for a random 4 units have their prices reduced by 30 % for both players https://omegle.onl/ (The same units for both players). I cannot figure out how to change unit costs through an action on map load. I am a super noob to the editor.
You can use the "Catalog Field Value Additive Bonus" action in order to change the cost of units at runtime. I don't really see much reason to change the cost of a unit at runtime. If "4 random units" is the same 4 units every time you play the map, then you can change the "Cost" field of the unit you want in the data editor. Unit training, building, morphing, and army value should respect that cost value provided that no modifier was applied on the specific abilities (Which I don't believe there are any on the default units.)
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I am trying to set up a normal melee 1v1 map (using lost temple). All I want to change is for a random 4 units have their prices reduced by 30 % for both players https://omegle.onl/ (The same units for both players). I cannot figure out how to change unit costs through an action on map load. I am a super noob to the editor.
You can use the "Catalog Field Value Additive Bonus" action in order to change the cost of units at runtime. I don't really see much reason to change the cost of a unit at runtime. If "4 random units" is the same 4 units every time you play the map, then you can change the "Cost" field of the unit you want in the data editor. Unit training, building, morphing, and army value should respect that cost value provided that no modifier was applied on the specific abilities (Which I don't believe there are any on the default units.)