Yea i have a huge ass problem. So i have a ground unit that uses the longbolt missile and hes a rocketman. Next i want to use the Missile turret itself as a Sam Site. I have no clue how to fix this-
Every time i change something even the weapon the sam site uses, it changes the rocketmans values also. How do i change this so i can modify the Missile Turret and start it off with a new weapon?
So as I understand, you have 2 guys using the same weapon. Just duplicate the weapon, give him another name (longobltmissile2, for example) and change one of the units' weapon to the duplicate version.
Duplicate the weapon and make sure to duplicate the effects that handle damage and the actors that handle sounds and animations (usually all of them). If you dont duplicate the effects, then both units will do the same damage. If you dont duplicate the actors, one unit won't have the proper animations/sounds. This is because effects can be shared between weapons, while actors can only be used once.
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Yea i have a huge ass problem. So i have a ground unit that uses the longbolt missile and hes a rocketman. Next i want to use the Missile turret itself as a Sam Site. I have no clue how to fix this-
Every time i change something even the weapon the sam site uses, it changes the rocketmans values also. How do i change this so i can modify the Missile Turret and start it off with a new weapon?
So as I understand, you have 2 guys using the same weapon. Just duplicate the weapon, give him another name (longobltmissile2, for example) and change one of the units' weapon to the duplicate version.
Check the UI - Damage Display Effect is linked to the correct Damage effect
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Duplicate the weapon and make sure to duplicate the effects that handle damage and the actors that handle sounds and animations (usually all of them). If you dont duplicate the effects, then both units will do the same damage. If you dont duplicate the actors, one unit won't have the proper animations/sounds. This is because effects can be shared between weapons, while actors can only be used once.