Hi, I have the terrain set up completely. I just have to work the triggar and settings.
I just need to do the following, please help.
Please tell me how to set these settings:
It is six players map.
There are 3 nexuses in either sides and one final nexus in the each side, that could only be destroyed if all player's regular nexus's are destroyed.
So here is the rule.
First, screen, players have to move their scv to go into a beacon to choose their race, pro, zerg, terran.
Screen than goes to full screen and they get appropreiate basic buildings: command center, hathery, nexus.
They also get to pocesses an appropreiate race building far up, that they could buy units and do upgrade.
As they kill more units, they get scv in one of the island far up and they get to choose to have 1 additional minerals or 20 additional gas.
If they get one mineral, they always start with one more minerals when all units are dead, to the initcial 4 minerals. If they get gas, their gas is always increasing. What i mean by that is this. one players gas will slowly increase until it becomes 20. if he buys gas twice, the gas will increase more quickly and stop when it reach 40 (20 times 2) gas.
Then I know how to set up units price and all that. Can anyone tell me how to set this up in hte map editor? PLease
You would make one for each race but with a different building that gets made. I'm a bit busy now, I'll go into a more detailed answer later if you need it.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Hi Thank you very much for commenting. Believe it or not I finished like the greatest map ever! However I need your help!
PLEASE COMMENT!!
After I published once, something went wrong with dependency of the map, even though I did NOT do anything. Now, Gateway can't spawn Zealot or Spawning Pool can't spawn zerglings,.no matter how many times I try to reset them, eventhing goes back to what it was.
Now I am stuck. I worked so hard and some bug just taken over everything!!!!
PLEASE HELPPP!
ps. I have two dependencies Liberty and liberty Multy
Hi Thank you very much for commenting. Believe it or not I finished like the greatest map ever! However I need your help!
PLEASE COMMENT!!
After I published once, something went wrong with dependency of the map, even though I did NOT do anything. Now, Gateway can't spawn Zealot or Spawning Pool can't spawn zerglings,.no matter how many times I try to reset them, eventhing goes back to what it was.
Now I am stuck. I worked so hard and some bug just taken over everything!!!!
PLEASE HELPPP!
ps. I have two dependencies Liberty and liberty Multy
Use MPQ Editor to get rid of sc2multi dependency and use campaign one instead.
Hi, I have the terrain set up completely. I just have to work the triggar and settings. I just need to do the following, please help.
Please tell me how to set these settings:
It is six players map. There are 3 nexuses in either sides and one final nexus in the each side, that could only be destroyed if all player's regular nexus's are destroyed.
So here is the rule. First, screen, players have to move their scv to go into a beacon to choose their race, pro, zerg, terran. Screen than goes to full screen and they get appropreiate basic buildings: command center, hathery, nexus. They also get to pocesses an appropreiate race building far up, that they could buy units and do upgrade. As they kill more units, they get scv in one of the island far up and they get to choose to have 1 additional minerals or 20 additional gas. If they get one mineral, they always start with one more minerals when all units are dead, to the initcial 4 minerals. If they get gas, their gas is always increasing. What i mean by that is this. one players gas will slowly increase until it becomes 20. if he buys gas twice, the gas will increase more quickly and stop when it reach 40 (20 times 2) gas. Then I know how to set up units price and all that. Can anyone tell me how to set this up in hte map editor? PLease
Welcome to sc2mapster :D Sorry this took so long...The site's been down for this whole time...lol
Well what you could do for the first part. Make a region for each race beacon. Then make triggers like this
You would make one for each race but with a different building that gets made. I'm a bit busy now, I'll go into a more detailed answer later if you need it.
@zeldarules28: Go
Hi Thank you very much for commenting. Believe it or not I finished like the greatest map ever! However I need your help!
PLEASE COMMENT!!
After I published once, something went wrong with dependency of the map, even though I did NOT do anything. Now, Gateway can't spawn Zealot or Spawning Pool can't spawn zerglings,.no matter how many times I try to reset them, eventhing goes back to what it was.
Now I am stuck. I worked so hard and some bug just taken over everything!!!!
PLEASE HELPPP!
ps. I have two dependencies Liberty and liberty Multy
@coolcool1994: Go
Well, we can't really troubleshoot without the map. Perhaps you could attach it and we could take a look?
@wOlfLisK: Go
I will vividly describe here, I get the message "More than one CActorUnit persisting in the same unit scope" Every time I turn the map on.
Then When I go to Data to Gateway, you know, there are buttons with zealot, stalker, dark templer right? Well, everythings is there except Zealot.
There are "unknown" buttons on top of Zealot button. when I erase the unknown button, they form again when I come back or test.
Zealot is not the only unit. Zeglilns does that, marines, and banglins do that too.
I just hate those "UNKNOWN" buttons. I dont know where they came from nor how to erase them!
@coolcool1994: Go
That's probably not an issue with dependencies...But it could be.
Go to file >>> dependencies and tell us which ones are there. Or just attach the map for us to see (nobody's gonna steal it).
Use MPQ Editor to get rid of sc2multi dependency and use campaign one instead.
Thank you