Just something I haven't seen a discussion on. If you do, why? How's your experience with doing this?
I do it for my game so they can moderate it. My game has a tendency to attract trolls due to its mechanics. I have around 8 moderators in my game who make sure that things don't go FUBAR while I'm away.
Actually, I brought this up to ask, for anyone who does give these 'privileges', how do you deal with these people who beg every time you log on to give you these 'powers'? Any rules/regulations/methods when dealing with this topic?
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Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
I don't have privileged players. The most I do is add ingame messages (e.g. uploader on NA before global play was added) and name ingame items after them as a special reward for consistent contributions/feedback/etc or for being awesome in the past. But that's about it. Nobody has more powers than anyone else.
But I agree that it can be required if players can just destroy the game for everyone else. If I would have to deal with beggars, I would just ignore them.
Designing a map in a way that you don't need "moderators" would be the general way to go. E.g. Blizzard removed global chat in Hearthstone and Heroes of the Storm as it is usually used to flame people which then leads to reports and more "work" for community managers, etc. But changing aspects of the game is not always possible. I guess it depends on how much your game relies on a social component.
As Ahli said, making a game that requires moderators is generally bad design. Players should not be capable of doing anything all that bad in the first place, because if they can they will. Mafia is one of the worst in this category.
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Just something I haven't seen a discussion on. If you do, why? How's your experience with doing this?
I do it for my game so they can moderate it. My game has a tendency to attract trolls due to its mechanics. I have around 8 moderators in my game who make sure that things don't go FUBAR while I'm away.
Actually, I brought this up to ask, for anyone who does give these 'privileges', how do you deal with these people who beg every time you log on to give you these 'powers'? Any rules/regulations/methods when dealing with this topic?
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
@Vicboy: Go
Kick them in the nuts.
I don't have privileged players. The most I do is add ingame messages (e.g. uploader on NA before global play was added) and name ingame items after them as a special reward for consistent contributions/feedback/etc or for being awesome in the past. But that's about it. Nobody has more powers than anyone else.
But I agree that it can be required if players can just destroy the game for everyone else. If I would have to deal with beggars, I would just ignore them.
Designing a map in a way that you don't need "moderators" would be the general way to go. E.g. Blizzard removed global chat in Hearthstone and Heroes of the Storm as it is usually used to flame people which then leads to reports and more "work" for community managers, etc. But changing aspects of the game is not always possible. I guess it depends on how much your game relies on a social component.
As Ahli said, making a game that requires moderators is generally bad design. Players should not be capable of doing anything all that bad in the first place, because if they can they will. Mafia is one of the worst in this category.