My personal opinion is that the Custom Game Community MADE Starcraft I and Warcraft 3 thrive. Blizzard really bombed the Custom Game scene in SC2 during the release of SC2 and some of the problems still linger.
Several times I attempted to make a map, but the "Popularity System" at the time inhibited any reason to even try. Now the game seems generally dead.
Is there any reason to make maps for this game? Does LoTV stand a good chance of reviving the Custom Game Scene?
I've mostly used the SC2 Editor to visualize certain scenes in my book. For instance I made a map that shows me the color of the sky at any time in the 528 day in a dual binary star system (four stars) for a very troubled planet lolol.
I believe that the Galaxy Editor is extremely powerful, and that it was never the difficultly/complexity of the Editor that inhibited map creation on a serious scale.
there are still players playing but it's quite hard and needs alot of time to make other ppl know your map, but what are the alternatives? which games feature something as powerful as blizz editors? please let me know and i can finally quit sc2.
If you want to make a map, do it because it's fun. Yes, it can be a lot of work, but it's so rewarding. I make them first and foremost for myself, but also for the community (it's nice to give, and it's nice to get feedback).
I suppose I was smart, though, when I decided to do campaigns, since they work no matter how popular they are (a multiplayer game doesn't work too well if it's not popular enough).
Depends on what you are looking for. If you just want to create your own visions for maps and have fun with those with a bunch of friends and some random people on the internet, then yes, the Arcade is absolutely awesome for that and even better in that regard than SC1 or WC3 ever were. If your map is good, you will always have people that you can play them with. Through the review system you even get the satisfaction of feedback.
If you are looking for internet fame, page 1 exposure or even monetary rewards of some sort, forget it. Thats not what the Arcade is about.
There is still a huge playerbase for arcade maps, contrary to what people will tell you. It takes seconds to fill up a lobby in a page 1 map.
If Heroes of the Storm shares arcade content with StarCraft 2, then it will revitalize the scene. Currently, Blizzard have been very tight-lipped regarding whether this will happen or not. I think it's undecided. It would seem like a huge mistake for both Heroes and SC2 to not have a shared arcade, though.
There is still a huge playerbase for arcade maps, contrary to what people will tell you. It takes seconds to fill up a lobby in a page 1 map.
If Heroes of the Storm shares arcade content with StarCraft 2, then it will revitalize the scene. Currently, Blizzard have been very tight-lipped regarding whether this will happen or not. I think it's undecided. It would seem like a huge mistake for both Heroes and SC2 to not have a shared arcade, though.
Sounds like a technical hurdle. Would somebody who only had Heroes also have all the SC2 dependencies? Is it really the same exact engine?
From what I've seen, no, it's not strictly the same engine anymore. It's different, but not massively different. I'd hope that they can unify the engine between the two games. They've never confirmed that this is possible, but never denied it either. I'm sure it's still on the table, and not solidified either way. I think we'll find out one way or the other at Blizzcon. A shared arcade seems like something they'd announce there, if it were going to happen at all.
Still, one thing is for sure. They don't share assets. If they did have a shared arcade, someone would have to download both games
@Mozared: Go If its worth as much as building Lego then it is more than enough for me, even though I've been way less engaged in mapping than I was during HotS release.
I love the custom campaigns people make. Such a labor of love and when you try to make your own (as I'm doing) you really appreciate all the attention to detail the mappers put in. I really think you have to want to do it for yourself and your niche (custom campaigns!), if you want to come away with your sanity. I do think it can introduce folks to programming concepts, project collaboration and problem solving, which could lead to some sort of employment. I think OutisderXE got a gig from his W3 maps, but if your goal is to get a job, probably better spent doing edx classes or coursera.
There was a similar thread a while back where I said it's really important to do it for yourself and not care what others think. I still stand by that; but then again I have never created a multiplayer map.
I like story-driven maps that can be part of the StarCraft lore, even if they're fan fiction. If I made a multiplayer map I would make sure that it worked also with just a single player. That way I know that people don't have to wait in lobbies forever.
I believe is worth it specially if you have a dedicated group and like the collaboration and share credit, not all maps are meant to be hits but you get the satisfaction that you created something out of nothing. It just takes a basic idea then create then you got something to build on and keep making it better until you move on to the next project.
It is good to see that you're all optimistic, this is encouraging indeed.
I believe it is now the DUTY of the Custom Map Making community to REVIVE Starcraft 2. I wrote in a PM to one the respondents in this thread about this particular subject; Blizzard cannot revive it's own game! We have to do it!
It is good to see that you're all optimistic, this is encouraging indeed.
I believe it is now the DUTY of the Custom Map Making community to REVIVE Starcraft 2. I wrote in a PM to one the respondents in this thread about this particular subject; Blizzard cannot revive it's own game! We have to do it!
This is not smart. There is nothing for you to gain by being loyal to one side.
You, as a mapmaker, should absolutely go to whichever "side" has a custom map scene that benefits you the most.
If have the time and you enjoy making maps/modding, yes. Plus there always seems to be a decent number of open arcade games these days. I personally enjoy it because I get to practice modelling and make maps I want to play at the same time.
My personal opinion is that the Custom Game Community MADE Starcraft I and Warcraft 3 thrive. Blizzard really bombed the Custom Game scene in SC2 during the release of SC2 and some of the problems still linger.
Several times I attempted to make a map, but the "Popularity System" at the time inhibited any reason to even try. Now the game seems generally dead.
Is there any reason to make maps for this game? Does LoTV stand a good chance of reviving the Custom Game Scene?
I've mostly used the SC2 Editor to visualize certain scenes in my book. For instance I made a map that shows me the color of the sky at any time in the 528 day in a dual binary star system (four stars) for a very troubled planet lolol.
I believe that the Galaxy Editor is extremely powerful, and that it was never the difficultly/complexity of the Editor that inhibited map creation on a serious scale.
Let me put it this way:
Making maps for SC2 is as much 'worth it' as collecting stamps, learning trivia, building Lego cars or making flash games.
If you're defining "worth it" as actually getting something out of it other than personal satisfaction, then no, it's not worth it.
@EdwardSolomon: Go
there are still players playing but it's quite hard and needs alot of time to make other ppl know your map, but what are the alternatives? which games feature something as powerful as blizz editors? please let me know and i can finally quit sc2.
If you want to make a map, do it because it's fun. Yes, it can be a lot of work, but it's so rewarding. I make them first and foremost for myself, but also for the community (it's nice to give, and it's nice to get feedback).
I suppose I was smart, though, when I decided to do campaigns, since they work no matter how popular they are (a multiplayer game doesn't work too well if it's not popular enough).
Depends on what you are looking for. If you just want to create your own visions for maps and have fun with those with a bunch of friends and some random people on the internet, then yes, the Arcade is absolutely awesome for that and even better in that regard than SC1 or WC3 ever were. If your map is good, you will always have people that you can play them with. Through the review system you even get the satisfaction of feedback.
If you are looking for internet fame, page 1 exposure or even monetary rewards of some sort, forget it. Thats not what the Arcade is about.
If you enjoy it, then do it.
There is still a huge playerbase for arcade maps, contrary to what people will tell you. It takes seconds to fill up a lobby in a page 1 map.
If Heroes of the Storm shares arcade content with StarCraft 2, then it will revitalize the scene. Currently, Blizzard have been very tight-lipped regarding whether this will happen or not. I think it's undecided. It would seem like a huge mistake for both Heroes and SC2 to not have a shared arcade, though.
Sounds like a technical hurdle. Would somebody who only had Heroes also have all the SC2 dependencies? Is it really the same exact engine?
From what I've seen, no, it's not strictly the same engine anymore. It's different, but not massively different. I'd hope that they can unify the engine between the two games. They've never confirmed that this is possible, but never denied it either. I'm sure it's still on the table, and not solidified either way. I think we'll find out one way or the other at Blizzcon. A shared arcade seems like something they'd announce there, if it were going to happen at all.
Still, one thing is for sure. They don't share assets. If they did have a shared arcade, someone would have to download both games
yes
@Mozared: Go If its worth as much as building Lego then it is more than enough for me, even though I've been way less engaged in mapping than I was during HotS release.
I love the custom campaigns people make. Such a labor of love and when you try to make your own (as I'm doing) you really appreciate all the attention to detail the mappers put in. I really think you have to want to do it for yourself and your niche (custom campaigns!), if you want to come away with your sanity. I do think it can introduce folks to programming concepts, project collaboration and problem solving, which could lead to some sort of employment. I think OutisderXE got a gig from his W3 maps, but if your goal is to get a job, probably better spent doing edx classes or coursera.
There was a similar thread a while back where I said it's really important to do it for yourself and not care what others think. I still stand by that; but then again I have never created a multiplayer map.
I like story-driven maps that can be part of the StarCraft lore, even if they're fan fiction. If I made a multiplayer map I would make sure that it worked also with just a single player. That way I know that people don't have to wait in lobbies forever.
I believe is worth it specially if you have a dedicated group and like the collaboration and share credit, not all maps are meant to be hits but you get the satisfaction that you created something out of nothing. It just takes a basic idea then create then you got something to build on and keep making it better until you move on to the next project.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
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It is good to see that you're all optimistic, this is encouraging indeed.
I believe it is now the DUTY of the Custom Map Making community to REVIVE Starcraft 2. I wrote in a PM to one the respondents in this thread about this particular subject; Blizzard cannot revive it's own game! We have to do it!
This is not smart. There is nothing for you to gain by being loyal to one side.
You, as a mapmaker, should absolutely go to whichever "side" has a custom map scene that benefits you the most.
If have the time and you enjoy making maps/modding, yes. Plus there always seems to be a decent number of open arcade games these days. I personally enjoy it because I get to practice modelling and make maps I want to play at the same time.
sides?