Pro gamers are exciting themselves. But the concept of melee match after melee match, so boring.
Campaigns can be designed to be competitive. There is even a perfect Libery mission, SMASH and GRAB (where terran and zerg racing to get the protoss's artifact) could easily be redesigned to be a 1v1 to reach the Protoss relic first.
The problem with melee is that its too static.
The simple idea of a build order, and optimum strategy means the game will become repetitive.
I do still enjoy the non-typical games, where both sides mostly annihilate each other, possibly killing off income potential for one or both sides, then having limited units available, which pretty much cannot be lost, where normally they can be replaced relatively quickly.
Oh, and the *cool* units, that are end-tier, are all too often countered by early tier tech, or are otherwise non-viable.
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Pro gamers are exciting themselves. But the concept of melee match after melee match, so boring.
Campaigns can be designed to be competitive. There is even a perfect Libery mission, SMASH and GRAB (where terran and zerg racing to get the protoss's artifact) could easily be redesigned to be a 1v1 to reach the Protoss relic first.
Yeah. constant melee games are tiring. That's when I would go and play some custom games :)
The problem with melee is that its too static. The simple idea of a build order, and optimum strategy means the game will become repetitive. I do still enjoy the non-typical games, where both sides mostly annihilate each other, possibly killing off income potential for one or both sides, then having limited units available, which pretty much cannot be lost, where normally they can be replaced relatively quickly.
Oh, and the *cool* units, that are end-tier, are all too often countered by early tier tech, or are otherwise non-viable.